Table of Contents |
---|
Render Options
Code Block |
---|
Software version : 10.0.148 (Jun 17 2013) * Render Options : Render used the 'raytrace' hider Image resolution: 640 x 480 Pixel oversampling: 2 x 2 Total number of displays (AOVs) : 2 Shared instances (for massive instancing) : on |
...
Code Block |
---|
* Map Manager : Total number of maps used : 0 Total number of texture maps : 0 Total number of shadow maps : 0 Total number of environment maps : 0 Total number of deep shadow maps : 0 Total number of 'invalid' maps : 0 Total number of file open operations : 0 Total number of map requests : 0 Texture IDs Texture stats ID Refs Same Search Faults Rate Mipmap (min) Mipmap (max) |
Scene Manager
Code Block |
---|
* Scene Manager : Number of objects in the scene : 1 Number of attributes in the scene : 2 Number of transforms in the scene : 3 Primvar compression ratio : 01.8 Saved memory due to compression : 05.0 Mb * Memory Profiling : item current peak category peak unprocessed gprim 211 K 211 K 418 K gprim 0 0 0 gprim (polygons) 0 0 0 gprim (subdiv) 0 0 0 gprim (curves) 0 0 0 gprim variables 26 K 617 K 617 K particles 0 0 4536 topology data 0 0 0 crack elimination geo 0 0 0 grid 0 0 0 shaded grid 0 0 0 grid AOV 0 0 0 texture objects 0 0 0 texture cache 0 0 0 hider and visible points 0 0 90 K image data 0 251 K 313 K buffered display data 0 31 K 61 K shader code 4033 4033 4033 shader instance 2332 2332 2332 shader variables 0 814 K 814 K attributes 796 796 796 transform 1628 1628 1776 subsurface 0 0 0 point based occlusion 0 0 0 point cloud 0 0 0 photon map 0 0 0 inline archive 0 0 0 ray tracer 289 K 289 K 289 K ray tracer cache 0 0 0 space partition 90 K 90 K 90 K diffuse ray cache 0 0 0 misc 1756 K 1756 K 1756 K Total : 2381 K 4068 K 4462 K Peak VM size : 0 K Peak resident : 35623 K Peak from malloc : 12899 K * Space Partitioner : Total number of nodes : 1525 Motion density : 0 % Motion segments : 1 Maximum leaf depth : 11 Number of traced rays : 1.13178e+07 Avg. visited leafs per ray : 0.0180457 Avg. visited internal cells per ray : 0.0698019 Avg. packet size at root : 416.188 Avg. packet size at leaf : 145.204 Average depth per leaf : 3.39344 Average objects per leaf : 3.64351 Num bbox intersections (per ray) : 2.49935e+08 (22.0833) * Ray Tracer : Total number of traced rays : 1.13178e+07 Specular : 0.00 % (0) Transmission : 0.00 % (0) Diffuse : 89.06 % (1.008e+07) Light (photons) : 0.00 % (0) Camera : 10.94 % (1.23778e+06) Waste : 0.00 % (0) Total number of shader calls : 315001 Specular : 0.00 % (0) Transmission : 0.00 % (0) Diffuse : 0.00 % (0) Light (photons) : 0.00 % (0) Camera : 100.00 % (315001) Total travelled distance : 4.90655e+09 Avg. number of objects in ray's path : 11.4598 Avg. bbox intersections per ray (total) : 1.83386 (1.297e+08) Number of ray/patch intersection tests : 7.07252e+07 Bounding volume efficiency : 27.17 % Avg. active ray packet size : 86.6205 Easy rejections : 0.00 % Approximations : 28.59 % cache hit ratio : 0.00 % cache efficiency : 0.00 % Shading group size +-----+-----+-----+-----+-----+-----+-----+ |<= 1|<= 2|<= 4|<= 8|<= 16|<= 32|> 32 | +-----+-----+-----+-----+-----+-----+-----+ | 3.1%| 2.1%| 5.3%| 7.2%| 8.5%| 8.5%| 65%| +-----+-----+-----+-----+-----+-----+-----+ Ray depth +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ |<= 0|<= 1|<= 2|<= 3|<= 4|<= 5|<= 6|<= 7|<= 8|> 8 | +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ | 11%| 89%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ |
Code Block |
This statistics block gives some basic information about the current scene.
Statistics | Description |
---|---|
Number of objects in the scene | Counts the total number of objects in the scene |
Number of attributes in the scene | Counts the total number of RenderMan attributes in the scene |
Number of transforms in the scene | Counts the total number of transforms in the scene |
Primvar compression ratio | 3Delight uses a compression algorithm to minimize the memory used by the geometry and its auxiliary data. This number gives an idea of the performance of that compression algorithm. |
Saved memory due to compression | Gives the total number of megabytes saved thanks to compression. |
Memory Profile
Memory profiling is an important tool when it comes to analyze 3Delight's memory usage. A rapid look at this stat can give a very good idea on where the memory is going.
Code Block |
---|
* Memory Profiling : item * System : Total physical memory : 8.6GB CPU Physical cores count: 2, logical cores count: 2 Render threads started by user : 2 Network reads : 1.48 Mb total. Transfer rate: 137.6 Kb/s Network writes : 1.48 Mb total. Transfer rate: 137.7 Kb/s Load average: 1.2 0.9 1.1 Time to first pixel : 1 seconds. * Profiling : task time raytracer init 0.0 raytracing 10.3 surface shaders 0.0 imager shaders 0.0 display drivers 0.2 screen filtering 0.1 raytrace hider 1.0 Total : 11.6 Total process times (user/sys/real) : 19.56 / 0.27 / 11.66 CPU use : 167.8% user + 2.3% sys = 170.1% * Texture Cache : Cache size: 0.133 G Overall texture cache efficiency: 0 % cache efficiency (2D texture): 0 % cache efficiency (misc texture): 0 % 2D texture footprint: 0.000 G misc texture footprint: 0.000 G * Point Based Occlusion : Number of evaluations : 0 Considered elements per evaluation : 0 * Map Manager : Total number of maps used : 0 Total number of texture maps : 0 Total number of shadow maps : 0 Total number of environment maps : 0 Total number of deep shadow maps : 0 Total number of 'invalid' maps : 0 Total number of file open operations : 0 Total number of map requests : 0 Texture IDs Texture stats ID Refs Same Search Faults Rate Mipmap (min) Mipmap (max) * Scene Manager : Number of objects in the scene : 1 Number of attributes in the scene : 2 Number of transforms in the scene : 3 Primvar compression ratio : 0 Saved memory due to compression : 0.0 Mb * Memory Profiling : item current peak category peak unprocessed gprim 211 K 211 K 418 K gprim 0 0 0 gprim (polygons) 0 0 0 gprim (subdiv) 0 0 0 gprim (curves) 0 0 0 gprim variables 26 K 617 K 617 K particles 0 0 4536 topology data 0 0 0 crack elimination geo 0 0 0 grid 0 0 0 shaded grid 0 0 0 grid AOV 0 0 0 texture objects 0 0 0 texture cache 0 0 0 hider and visible points 0 0 90 K image data 0 251 K 313 K buffered display data 0 31 K 61 K shader code 4033 4033 4033 shader instance 2332 2332 2332 shader variables 0 814 K 814 K attributes 796 796 796 transform 1628 1628 1776 subsurface 0 current peak 0 0category peak pointunprocessed basedgprim occlusion 0 211 K 211 K 0 418 0K point cloud 0 gprim 0 0 photon map 0 0 0 inlinegprim archive(polygons) 0 0 0 ray tracergprim (subdiv) 0 289 K 0 289 K 289 K0 raygprim (curves) tracer cache 0 0 0 spacegprim partitionvariables 9026 K 90617 K 90617 K diffuseparticles ray cache 0 0 0 4536 topology miscdata 0 17560 K 1756 K 1756 K0 Totalcrack elimination geo : 0 0 2381 K 0 4068 K 4462grid K Peak VM size : 0 K Peak resident :0 35623 K Peak from0 malloc : 12899 K * Space Partitioner :0 Totalshaded grid number of nodes : 1525 Motion density : 0 % Motion segments 0 : 10 grid AOV Maximum leaf depth : 11 Number of traced rays : 1.13178e+07 0 0 Avg. visited leafs per ray 0 texture objects : 0.0180457 Avg. visited internal cells per ray : 0.0698019 0 Avg. packet size at root : 416.1880 texture cache Avg. packet size at leaf : 145.204 Average depth per0 leaf : 3.39344 0 Average objects per leaf : 3.643510 hider and visible points Num bbox intersections (per ray) : 2.49935e+08 (22.0833) * Ray Tracer : 0 0 Total number of traced rays : 1.13178e+0790 K image data Specular : 0.00 % (0) 251 K 313 K buffered display Transmissiondata : 0.00 % (0) 31 K 61 K Diffuse shader code : 89.06 % (1.008e+07) 4033 4033 Light (photons) 4033 shader :instance 0.00 % (0) 2332 Camera 2332 2332 shader variables : 10.94 % (1.23778e+06) 0 Waste 814 K 814 K attributes : 0.00 % (0) Total number of shader calls796 : 315001 796 796 transform Specular : 0.00 % (0) 1628 1628 1776 Transmission subsurface : 0.00 % (0) Diffuse 0 0 : 0.00 % (0) point based occlusion Light (photons) 0 : 0.00 % (0) 0 0 Camerapoint cloud : 100.00 % (315001) 0 Total travelled distance 0 : 4.90655e+09 0 Avg. number of objects in ray's pathphoton map : 11.4598 Avg. bbox intersections per ray (total) : 1.83386 (1.297e+08) 0 Number of ray/patch intersection tests0 : 7.07252e+07 Bounding0 volume efficiency inline archive : 27.17 % 0 Avg. active ray packet0 size : 86.6205 0 Easyray tracer rejections : 0.00 % Approximations :289 28.59K % 289 K cache hit ratio289 K :ray 0.00 % tracer cache cache efficiency : 0.00 % 0 0 Shading group size +-----+-----+-----+-----+-----+-----+-----+ 0 |<= 1|<= 2|<= 4|<= 8|<= 16|<= 32|> 32 | +-----+-----+-----+-----+-----+-----+-----+space partition 90 K 90 K 90 K | 3.1%| 2.1%| 5.3%| 7.2%| 8.5%| 8.5%| 65%| +-----+-----+-----+-----+-----+-----+-----+ diffuse ray cache 0 Ray depth +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ 0 |<= 0|<= 1|<= 2|<= 3|<= 4|<= 5|<= 6|<= 7|<= 8|> 8 | +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ | 11%| 89%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+ misc 1756 K 1756 K 1756 K Total : 2381 K 4068 K 4462 K Peak VM size : 0 K Peak resident : 35623 K Peak from malloc : 12899 K |