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Table of Contents
 

Render Options

 

Code Block
Software version : 10.0.148 (Jun 17 2013)
* Render Options :
    Render used the 'raytrace' hider
    Image resolution: 640 x 480
    Pixel oversampling: 2 x 2
    Total number of displays (AOVs) : 2
    Shared instances (for massive instancing) : on
 

...

Code Block
* Map Manager :
    Total number of maps used :            0
    Total number of texture maps :         0
    Total number of shadow maps :          0
    Total number of environment maps :     0
    Total number of deep shadow maps :     0
    Total number of 'invalid' maps :       0
    Total number of file open operations : 0
    Total number of map requests :         0
    Texture IDs
    Texture stats
    ID      Refs    Same    Search  Faults  Rate    Mipmap (min) Mipmap (max)

Scene Manager

 

Code Block
* Scene Manager :
    Number of objects in the scene :            1
    Number of attributes in the scene :         2
    Number of transforms in the scene :         3
    Primvar compression ratio :                 01.8
    Saved memory due to compression : 05.0 Mb
* Memory Profiling :
    
    item                       current   peak   category peak
    unprocessed gprim            211 K   211 K   418 K
    gprim                          0       0       0
    gprim (polygons)               0       0       0
    gprim (subdiv)                 0       0       0
    gprim (curves)                 0       0       0
    gprim variables               26 K   617 K   617 K
    particles                      0       0    4536
    topology data                  0       0       0
    crack elimination geo          0       0       0
    grid                           0       0       0
    shaded grid                    0       0       0
    grid AOV                       0       0       0
    texture objects                0       0       0
    texture cache                  0       0       0
    hider and visible points       0       0      90 K
    image data                     0     251 K   313 K
    buffered display data          0      31 K    61 K
    shader code                 4033    4033    4033
    shader instance             2332    2332    2332
    shader variables               0     814 K   814 K
    attributes                   796     796     796
    transform                   1628    1628    1776
    subsurface                     0       0       0
    point based occlusion          0       0       0
    point cloud                    0       0       0
    photon map                     0       0       0
    inline archive                 0       0       0
    ray tracer                   289 K   289 K   289 K
    ray tracer cache               0       0       0
    space partition               90 K    90 K    90 K
    diffuse ray cache              0       0       0
    misc                        1756 K  1756 K  1756 K
    Total :                     2381 K  4068 K  4462 K
    
    Peak VM size     : 0 K
    Peak resident    : 35623 K
    Peak from malloc : 12899 K
* Space Partitioner :
    Total number of nodes : 1525
    Motion density        :  0 %
    Motion segments       : 1
    Maximum leaf depth    : 11
    
    Number of traced rays : 1.13178e+07
    
    Avg. visited leafs per ray          : 0.0180457
    Avg. visited internal cells per ray : 0.0698019
    
    Avg. packet size at root : 416.188
    Avg. packet size at leaf : 145.204
    
    Average depth per leaf   : 3.39344
    Average objects per leaf : 3.64351
    
    Num bbox intersections (per ray) : 2.49935e+08 (22.0833)
* Ray Tracer :
    Total number of traced rays : 1.13178e+07
             Specular           : 0.00 % (0)
             Transmission       : 0.00 % (0)
             Diffuse            : 89.06 % (1.008e+07)
             Light (photons)    : 0.00 % (0)
             Camera             : 10.94 % (1.23778e+06)
             Waste              : 0.00 % (0)
    
    Total number of shader calls : 315001
             Specular           : 0.00 % (0)
             Transmission       : 0.00 % (0)
             Diffuse            : 0.00 % (0)
             Light (photons)    : 0.00 % (0)
             Camera             : 100.00 % (315001)
    
    Total travelled distance    : 4.90655e+09
    
    Avg. number of objects in ray's path    : 11.4598
    Avg. bbox intersections per ray (total) : 1.83386 (1.297e+08)
    Number of ray/patch intersection tests  : 7.07252e+07
    Bounding volume efficiency              : 27.17 %
    
    Avg. active ray packet size : 86.6205
    
    Easy rejections     : 0.00 %
    Approximations      : 28.59 %
    cache hit ratio     : 0.00 %
    cache efficiency    : 0.00 %
    
    
    Shading group size
    +-----+-----+-----+-----+-----+-----+-----+
    |<=  1|<=  2|<=  4|<=  8|<= 16|<= 32|> 32 |
    +-----+-----+-----+-----+-----+-----+-----+
    | 3.1%| 2.1%| 5.3%| 7.2%| 8.5%| 8.5%|  65%|
    +-----+-----+-----+-----+-----+-----+-----+
    
    Ray depth
    +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
    |<=  0|<=  1|<=  2|<=  3|<=  4|<=  5|<=  6|<=  7|<=  8|>  8 |
    +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
    |  11%|  89%|   0%|   0%|   0%|   0%|   0%|   0%|   0%|   0%|
    +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Code Block

 

This statistics block gives some basic information about the current scene.

StatisticsDescription
Number of objects in the sceneCounts the total number of objects in the scene
Number of attributes in the sceneCounts the total number of RenderMan attributes in the scene
Number of transforms in the sceneCounts the total number of transforms in the scene
Primvar compression ratio3Delight uses a compression algorithm to minimize the memory used by the geometry and its auxiliary data. This number gives an idea of the performance of that compression algorithm.
Saved memory due to compressionGives the total number of megabytes saved thanks to compression.

 

Memory Profile

Memory profiling is an important tool when it comes to analyze 3Delight's memory usage. A rapid look at this stat can give a very good idea on where the memory is going.

 

Code Block
 
* Memory Profiling :
    item 

* System :
    Total physical memory : 8.6GB
    CPU Physical cores count: 2, logical cores count: 2
    Render threads started by user : 2
    Network reads : 1.48 Mb total. Transfer rate: 137.6 Kb/s
    Network writes : 1.48 Mb total. Transfer rate: 137.7 Kb/s
    Load average: 1.2 0.9 1.1
    Time to first pixel : 1 seconds.
* Profiling :
    
    task                       time
    raytracer init               0.0
    raytracing                  10.3
    surface shaders              0.0
    imager shaders               0.0
    display drivers              0.2
    screen filtering             0.1
    raytrace hider               1.0
    Total :                     11.6
    
    Total process times (user/sys/real) : 19.56 / 0.27 / 11.66
    CPU use : 167.8% user + 2.3% sys = 170.1%
* Texture Cache :
    Cache size:                        0.133 G
    Overall texture cache efficiency:      0 %
    cache efficiency (2D texture):         0 %
    cache efficiency (misc texture):       0 %
    2D texture footprint:              0.000 G
    misc texture footprint:            0.000 G
* Point Based Occlusion :
    Number of evaluations               : 0
    Considered elements per evaluation  : 0
* Map Manager :
    Total number of maps used :            0
    Total number of texture maps :         0
    Total number of shadow maps :          0
    Total number of environment maps :     0
    Total number of deep shadow maps :     0
    Total number of 'invalid' maps :       0
    Total number of file open operations : 0
    Total number of map requests :         0
    Texture IDs
    Texture stats
    ID      Refs    Same    Search  Faults  Rate    Mipmap (min) Mipmap (max)
* Scene Manager :
    Number of objects in the scene :            1
    Number of attributes in the scene :         2
    Number of transforms in the scene :         3
    Primvar compression ratio :                 0
    Saved memory due to compression : 0.0 Mb
* Memory Profiling :
    
    item                       current   peak   category peak
    unprocessed gprim            211 K   211 K   418 K
    gprim                          0       0       0
    gprim (polygons)               0       0       0
    gprim (subdiv)                 0       0       0
    gprim (curves)                 0       0       0
    gprim variables               26 K   617 K   617 K
    particles                      0       0    4536
    topology data                  0       0       0
    crack elimination geo          0       0       0
    grid                           0       0       0
    shaded grid                    0       0       0
    grid AOV                       0       0       0
    texture objects                0       0       0
    texture cache                  0       0       0
    hider and visible points       0       0      90 K
    image data                     0     251 K   313 K
    buffered display data          0      31 K    61 K
    shader code                 4033    4033    4033
    shader instance             2332    2332    2332
    shader variables               0     814 K   814 K
    attributes                   796     796     796
    transform                   1628    1628    1776
    subsurface                     0  current   peak  0       0category peak
    pointunprocessed basedgprim occlusion          0 211 K   211 K 0  418     0K
    point cloud                    0  gprim     0       0
    photon map                     0       0       0
    inlinegprim archive(polygons)                 0       0       0
    ray tracergprim (subdiv)                 0     289 K 0  289 K   289 K0
    raygprim (curves) tracer cache               0       0       0
    spacegprim partitionvariables               9026 K    90617 K    90617 K
    diffuseparticles ray cache              0       0       0    4536
    topology miscdata                  0       17560 K  1756 K  1756 K0
    Totalcrack elimination geo :         0       0     2381 K 0
 4068 K  4462grid K
    
    Peak VM size     : 0 K
    Peak resident    :0 35623 K
    Peak from0 malloc : 12899 K
* Space Partitioner :0
    Totalshaded grid number of nodes : 1525
    Motion density        :  0 %
    Motion segments 0      : 10
    grid AOV  Maximum   leaf depth    : 11
    
    Number of traced rays : 1.13178e+07
0     
  0  Avg. visited leafs per ray 0
    texture objects    : 0.0180457
    Avg. visited internal cells per ray : 0.0698019
    
   0 Avg. packet size at root : 416.1880
    texture cache  Avg. packet size at leaf : 145.204
    
    Average depth per0 leaf   : 3.39344
  0  Average objects per leaf : 3.643510
    
hider and visible points Num bbox intersections (per ray) : 2.49935e+08 (22.0833)
* Ray Tracer :
0       0 Total number of traced rays : 1.13178e+0790 K
    image data         Specular           : 0.00  % (0)
  251 K   313 K
    buffered display Transmissiondata       : 0.00 % (0)
      31 K    61 K
 Diffuse   shader code        : 89.06 % (1.008e+07)
        4033    4033   Light (photons) 4033
    shader :instance 0.00 % (0)
          2332   Camera 2332    2332
    shader variables   : 10.94 % (1.23778e+06)
         0    Waste 814 K   814 K
    attributes    : 0.00 % (0)
    
    Total number of shader calls796 : 315001
   796     796
    transform Specular           : 0.00 % (0)
    1628    1628    1776
 Transmission   subsurface    : 0.00 % (0)
             Diffuse 0       0    : 0.00 % (0)
    point based occlusion       Light (photons)  0  : 0.00 % (0)
  0       0
    Camerapoint cloud            : 100.00 % (315001)
    
 0   Total travelled distance  0  : 4.90655e+09
    0
    Avg. number of objects in ray's pathphoton map       : 11.4598
    Avg. bbox intersections per ray (total) : 1.83386 (1.297e+08)
  0   Number of ray/patch intersection tests0  : 7.07252e+07
    Bounding0
 volume efficiency  inline archive           : 27.17 %
    
0    Avg. active ray packet0 size : 86.6205
    0
    Easyray tracer  rejections     : 0.00 %
    Approximations      :289 28.59K %
  289 K cache hit ratio289 K
    :ray 0.00 %
tracer cache    cache efficiency    : 0.00 %
    
0    
   0 Shading group size
    +-----+-----+-----+-----+-----+-----+-----+
0
     |<=  1|<=  2|<=  4|<=  8|<= 16|<= 32|> 32 |
    +-----+-----+-----+-----+-----+-----+-----+space partition               90 K    90 K    90 K
    | 3.1%| 2.1%| 5.3%| 7.2%| 8.5%| 8.5%|  65%|
    +-----+-----+-----+-----+-----+-----+-----+
diffuse ray cache             
 0   Ray depth
    +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
0     |<=  0|<=  1|<=  2|<=  3|<=  4|<=  5|<=  6|<=  7|<=  8|>  8 |
    +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
    |  11%|  89%|   0%|   0%|   0%|   0%|   0%|   0%|   0%|   0%|
    +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
    misc                        1756 K  1756 K  1756 K
    Total :                     2381 K  4068 K  4462 K
    Peak VM size     : 0 K
    Peak resident    : 35623 K
    Peak from malloc : 12899 K