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Camera

Specifies the camera that will be used for rendering. For simultaneous stereo camera rendering, create a stereo camera and select its transform for the list. At least one camera should be defined in the scene. The default camera selected for rendering is perspShape.

Anchor
environmentlight
environmentlight
Environment

The Environment shape to use for rendering. This will affect indirect illumination; the environment will also affect the Reflected Color attribute of Maya shaders. It can also be used to fill the background of the rendered image (see Background Fill below). Clicking the small checker button creates an environment shape.

Atmosphere

Specifies the atmosphere shader to use for the render. Usually, this is connected to 3Delight Atmosphere.

Objects to Render

Specifies which Maya set to use for this render. By default, this attribute is set to '<all visible objects>'.

Lights to Render

Specifies which Maya set to look for the lights to use for this render. By default, this attribute is set to ‘<all visible lights>’.