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The following simple renders illustre how "Shading Samples" control the various lighting elements all at once. The scene is mostly matte (diffuse) with a GGX material applied to the tall cube.

 

 Image RemovedImage Added
Shading Samples1664256256
AA Samples2x22x22x24x4
Number of Rays12.7 millions48.7 millions191 millions194 millions
Time6.5 seconds26.5 seconds100 seconds108 seconds
CommentsDraft renderNotice how diffuse, specular and shadows improve together. High quality render with linear improvement in all lighting elements.

Increasing pixel samples do not affect render time since all the time is spent in shading. 

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