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Camino del Sol

A scene featuring Atmosphere, Instancing, Incandescence Light and a Multi-Light setup. Composition file for Fusion 9 included.

camino_del_sol_docs_01.zip



Propeller

Scene designed to test motion blurSpecifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).

Maya → propeller_docs_03.zip

Cinema 4D→ propeller_docs_03.zip


Multi-Light

A simple scene demonstrating the usage of Multi-Light with Area Lights, Environment Light and Incandescent Light.

→ multi_light_primitives_docs_02.zip


Open VDB Smoke

A scene using OpenVDB Volumes with their matching shader. Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed. Requires the Smoke2 sample file from:  http://www.openvdb.org/download/models/smoke2.vdb.zip

 openvdb_A_doc_03.zip



Open VDB Explosion

A scene using OpenVDB Volumes with their matching shader. Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed. Requires the explosion sample file from:  http://www.openvdb.org/download/models/explosion.vdb.zip

 openvdb_B_doc_02.zip


Alley Fan

A scene making use of 3Delight Atmosphere.

 fan_docs_02.zip



Shader Swatches - Tempered Metal

A simple swatch scene with "studio lighting" to test the Thin Film of the 3Delight Metal.  The artist used a procedural on film thickness to achieve interesting effects.

 shader_swatches_docs_02.zip


Candy Bowl

A simple candy shader demonstrates the use of the Color Variation node to have a different color on each candy piece. Also features the use of an NSI Set to assign the Render Mesh as a Subdivision Surface attribute to a large number of objects at once.

→  candy_bowl_docs_02.zip


Plant pot

Demonstrates the effect of Point Light's radius parameter.

  plant_pot_docs_02.zip


Parallels

This simple scene demonstrates the effect of Directional Light's angular diamater.

  parallels_docs_02.zip


Grass Field

This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field. The grass shader demonstrates the use of the Color Variation node to create different green colors for each clump. This scene has been designed to assess the difference between the "Natural" and the "Uniform" colour variations.

  grass_field_docs_02.zip


Glasses

This scene is used to explore the effect of Maximum Refraction Depth with multiple overlapping glass objects. The glass has a very small amount of absorption for greater realism.

  glasses_docs_03.zip


Area Light Shapes

A simple scene to demonstrate the different area light shapes possible using the Area Light.

  area_light_shapes_docs_02.zip


RGB Cubes

A demo scene initially used for colour management and provided here for reference. 

→  rgb_cubes_docs_05.zip