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Comment: Library of supported Softimage and Mental Ray shaders added

Overview

3Delight for Softimage automatically converts Softimage’s render trees (including compounds) into RenderMan shaders and compiles them on the fly. All textures are converted (if needed) into 3Delight’s mip-mapped and tiled TIFF format for efficient rendering and filtering. Material clusters, vertex colors, implicit and explicit projections are all supported. The following material slots are recognized:

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Info

This means that Softimage, in conjunction with 3Delight for Softimage, can be used as a RenderMan shaders authoring tool.

Library of supported Softimage and Mental Ray shaders

All the common Softimage nodes are supported and a large set of useful Mental Ray materials is also supported.

Info

3Delight for Softimage support Softimage's Render Tree network; it automatically converts  (at the start of the rendering process) Render Tree networks into RenderMan shaders and that are used by 3Delight to render the image.


Follows a list of all these supported nodes, in alphabetical order.

Illumination
AnisotropicArchitecturalBlinnConstantCook-TorranceLambert
PhongStraussFastSimple (misss)FastSkin (misss)Ambient OcclusionFlat Light
Flat Light ShadingIncidenceShadowSimple ShadowHair ShadingArchitectural (Multi-out)
Car PaintCard Opacity (mip)    
Texture
ImageScalar ImageSpriteCellCell ScalarCheckerboard
CloudFabricFlagstoneFractalFractal ScalarGradient
GridMarbleRippleRockSnowTerrain
VeinWood    
Particle
Particle Volume Cloud     
Toon
Toon HostToon PaintToon Paint AmbientToon Paint and HostToon Paint HighlightToon Paint Rimlight
Toon Paint Rounded     
Bump
Bump GeneratorBump MapXSINormalMap3   
Environment
Cubic Mapping 1Cubic Mapping 6Environment   
Light
Slide ProjectorSoft Light    
Switch
Front-Back SwitchRay Type SwitchColor SwitchScalar SwitchVector SwitchScalar Multi-Switch
Vector Multi-Switch     
Math
Color AverageColor BasicColor ExponentColor LogicColor Smooth RangeColor Unary
Scalar BasicScalar Change RangeScalar ExponentScalar LogicScala Multi-MathScalar Smooth Range
Scalar UnaryLinear FalloffBoolean InvertBoolean LogicVector-ScalarVector-Vector
Share
Boolean PassthroughColor4 PassthroughInteger PassthroughScalar PassthroughVector3 Passthrough 
Conversion
Boolean To ColorColor To ScalarColor To ScalarsColor To VectorHSV To RGBRGB To HSV
Integer To ScalarScalar To ColorScalar To IntegerScalars To VectorVector Coordinate ConvertorVector To Color
Vector To ScalarVector To Scalars    
Image Processing
Color BalanceColor CorrectionHLS AdjustIntensityInvertScalar Invert
Color Channels
PickerRGBA SplitColor MatteHLSA CombineHSVA CombineRGBA Combine
Color to Alpha     
Mixers
GradientMix 2 ColorsMix 8 Colors   
Raytracing
ReflectionReflection DiffuseRefractionRefraction DiffuseTransparency 
Attribute
Color AttributeInteger AttributeScalar AttributeVector Attribute  
Map Lookup
Color Map LookupScalar Map LookupVector Map LookupVertex Color  
Shading State
Scalar StateVector StateColor Save StateScalar Save StateVector Save State 
Render Channel
Store Color in ChannelStore Integer in ChannelStore Scalar in ChannelStore Vector in Channel  
Texture Space Controllers
3DWarp UVEdit UVKaleidoscopic UV Remap   
Texture Generators
CheckerboardFabricGridImage ImplicitRippleTerrain
CloudFractalMarbleRockSnowVein
Wood     
Texture Space Generators
Projection LookupTexture Space Generator    
Mental Ray (Texture)
mi bump flakesmib bump mapmib color alphamib color averagemib color intensitymib color interpolate
mib reflectmib texture checkerboardmib texture lookupmib texture remapmib texture vectormib twosided
misss lambert gamma     
Mental Ray (Material)
mi car paint phenmi metallic paintmia materialmia material xmib glossy reflectionmib glossy refraction
mib illum blinnmib illum cooktorrmib illum lambertmib illum phongmip card opacitymip rayswitch
misss fast shadermisss skin specular    
Mental Ray (Shadow)
Edge Shadow     

3Delight's Material Library

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