3Delight for Softimage automatically converts Softimage’s render trees (including compounds) into RenderMan shaders and compiles them on the fly. All textures are converted (if needed) into 3Delight’s mip-mapped and tiled TIFF format for efficient rendering and filtering. Material clusters, vertex colors, implicit and explicit projections are all supported. The following material slots are recognized:
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This means that Softimage, in conjunction with 3Delight for Softimage, can be used as a RenderMan shaders authoring tool. |
All the common Softimage nodes are supported and a large set of useful Mental Ray materials is also supported.
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3Delight for Softimage support Softimage's Render Tree network; it automatically converts (at the start of the rendering process) Render Tree networks into RenderMan shaders and that are used by 3Delight to render the image. |
Follows a list of all these supported nodes, in alphabetical order.
Illumination | |||||
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Anisotropic | Architectural | Blinn | Constant | Cook-Torrance | Lambert |
Phong | Strauss | FastSimple (misss) | FastSkin (misss) | Ambient Occlusion | Flat Light |
Flat Light Shading | Incidence | Shadow | Simple Shadow | Hair Shading | Architectural (Multi-out) |
Car Paint | Card Opacity (mip) | ||||
Texture | |||||
Image | Scalar Image | Sprite | Cell | Cell Scalar | Checkerboard |
Cloud | Fabric | Flagstone | Fractal | Fractal Scalar | Gradient |
Grid | Marble | Ripple | Rock | Snow | Terrain |
Vein | Wood | ||||
Particle | |||||
Particle Volume Cloud | |||||
Toon | |||||
Toon Host | Toon Paint | Toon Paint Ambient | Toon Paint and Host | Toon Paint Highlight | Toon Paint Rimlight |
Toon Paint Rounded | |||||
Bump | |||||
Bump Generator | Bump Map | XSINormalMap3 | |||
Environment | |||||
Cubic Mapping 1 | Cubic Mapping 6 | Environment | |||
Light | |||||
Slide Projector | Soft Light | ||||
Switch | |||||
Front-Back Switch | Ray Type Switch | Color Switch | Scalar Switch | Vector Switch | Scalar Multi-Switch |
Vector Multi-Switch | |||||
Math | |||||
Color Average | Color Basic | Color Exponent | Color Logic | Color Smooth Range | Color Unary |
Scalar Basic | Scalar Change Range | Scalar Exponent | Scalar Logic | Scala Multi-Math | Scalar Smooth Range |
Scalar Unary | Linear Falloff | Boolean Invert | Boolean Logic | Vector-Scalar | Vector-Vector |
Share | |||||
Boolean Passthrough | Color4 Passthrough | Integer Passthrough | Scalar Passthrough | Vector3 Passthrough | |
Conversion | |||||
Boolean To Color | Color To Scalar | Color To Scalars | Color To Vector | HSV To RGB | RGB To HSV |
Integer To Scalar | Scalar To Color | Scalar To Integer | Scalars To Vector | Vector Coordinate Convertor | Vector To Color |
Vector To Scalar | Vector To Scalars | ||||
Image Processing | |||||
Color Balance | Color Correction | HLS Adjust | Intensity | Invert | Scalar Invert |
Color Channels | |||||
Picker | RGBA Split | Color Matte | HLSA Combine | HSVA Combine | RGBA Combine |
Color to Alpha | |||||
Mixers | |||||
Gradient | Mix 2 Colors | Mix 8 Colors | |||
Raytracing | |||||
Reflection | Reflection Diffuse | Refraction | Refraction Diffuse | Transparency | |
Attribute | |||||
Color Attribute | Integer Attribute | Scalar Attribute | Vector Attribute | ||
Map Lookup | |||||
Color Map Lookup | Scalar Map Lookup | Vector Map Lookup | Vertex Color | ||
Shading State | |||||
Scalar State | Vector State | Color Save State | Scalar Save State | Vector Save State | |
Render Channel | |||||
Store Color in Channel | Store Integer in Channel | Store Scalar in Channel | Store Vector in Channel | ||
Texture Space Controllers | |||||
3DWarp UV | Edit UV | Kaleidoscopic UV Remap | |||
Texture Generators | |||||
Checkerboard | Fabric | Grid | Image Implicit | Ripple | Terrain |
Cloud | Fractal | Marble | Rock | Snow | Vein |
Wood | |||||
Texture Space Generators | |||||
Projection Lookup | Texture Space Generator | ||||
Mental Ray (Texture) | |||||
mi bump flakes | mib bump map | mib color alpha | mib color average | mib color intensity | mib color interpolate |
mib reflect | mib texture checkerboard | mib texture lookup | mib texture remap | mib texture vector | mib twosided |
misss lambert gamma | |||||
Mental Ray (Material) | |||||
mi car paint phen | mi metallic paint | mia material | mia material x | mib glossy reflection | mib glossy refraction |
mib illum blinn | mib illum cooktorr | mib illum lambert | mib illum phong | mip card opacity | mip rayswitch |
misss fast shader | misss skin specular | ||||
Mental Ray (Shadow) | |||||
Edge Shadow |
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