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3Delight Material – A hightly versatile dual-layer material to simulate a large variety of surfaces.
3Delight Skin – For rendering (human) skin.
3Delight Glass – For rendering glass.
3Delight Hair & Fur  – For rendering realistic hair.
3Delight Metal – For rendering physically correct metallic materials. 
3Delight Substance – For rendering material definitions produced by Substance Designer
3Delight Sky – For rendering physically correct sky dome. 
3Delight Layered – For layering up to three different materials.

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Follows is a list of all these supported nodes, in alphabetical order.

Supported Standard Maya Shader Nodes
addDoubleLinearanisotropicblendColorsblinnbrownianbulge
bump2dbump3dcheckerclampclothcloud
conditioncontrastdisplacementShaderdistanceBetweenenvChromefile
fourByFourMatrixfractalgammaCorrectgranitegridhsvToRgb
imagePlanelambertleatherluminancemarblemultDoubleLinear
multiplyDividenoiseoceanplace2dTextureplace3dTextureplusMinusAverage
psdFileTexquadShadingSwitchrampremapColorremapHsvremapValue
reversergbToHsvrocksamplerInfosetRangesmear
snowsolidFractalstencilstuccosurfaceLuminancesurfaceShader
tripleShadingSwitchuvChooservectorProductvolumeNoisewood