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Supported Standard Maya Shader Nodes
addDoubleLinearanisotropicblendColorsblinn

brownianbulgebump2dbump3d

checkerclampclothcloud

conditioncontrastdisplacementShaderdistanceBetweenenvChromefile
fourByFourMatrixfractalgammaCorrectgranitegridhsvToRgb
imagePlanelambertleatherluminancemarblemultDoubleLinear
multiplyDividenoiseoceanplace2dTextureplace3dTextureplusMinusAverage
psdFileTexquadShadingSwitchrampremapColorremapHsvremapValue
reversergbToHsvrocksamplerInfosetRangesmear
snowsolidFractalstencilstuccosurfaceLuminancesurfaceShader
tripleShadingSwitchuvChooservectorProductvolumeNoisewood







Section


Column
width10px



Column
width100px

addDoubleLinear
anisotropic
blendColors
blinn
brownian
bulge
bump2d
bump3d
checker
clamp
cloth
cloud
condition
contrast
displacementShader
distanceBetween

envChrome
file
fourByFourMatrix


Column
width100px


fractal
gammaCorrect
granite
grid
hsvToRgb
imagePlane
lambert
leather
luminance
marble
multDoubleLinear
multiplyDivide
noise
ocean
place2dTexture
place3dTexture
plusMinusAverage
psdFileTex
quadShadingSwitch
ramp 



Column
width100px

remapColor
remapHsv
remapValue
reverse

rgbToHsv
rock
samplerInfo
setRange
smear

snow
solidFractal
stencil
stucco
surfaceLuminance
surfaceShader
tripleShadingSwitch
uvChooser
vectorProduct
volumeNoise
wood


Column
width100px

reverse
rgbToHsv
rock
samplerInfo
setRange
smear
snow
solidFractal
stencil
stucco
surfaceLuminance
surfaceShader
tripleShadingSwitch
uvChooser
vectorProduct
volumeNoise
wood


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