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Supported Standard Maya Shader Nodes | |||||
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addDoubleLinear | anisotropic | blendColors | blinn | ||
brownian | bulge | bump2d | bump3d | ||
checker | clamp | cloth | cloud | ||
condition | contrast | displacementShader | distanceBetween | envChrome | file |
fourByFourMatrix | fractal | gammaCorrect | granite | grid | hsvToRgb |
imagePlane | lambert | leather | luminance | marble | multDoubleLinear |
multiplyDivide | noise | ocean | place2dTexture | place3dTexture | plusMinusAverage |
psdFileTex | quadShadingSwitch | ramp | remapColor | remapHsv | remapValue |
reverse | rgbToHsv | rock | samplerInfo | setRange | smear |
snow | solidFractal | stencil | stucco | surfaceLuminance | surfaceShader |
tripleShadingSwitch | uvChooser | vectorProduct | volumeNoise | wood | |
Section | |||||||||||||||||||||||||
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