Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This 3D texture shader generates random flakes in tangent space, meant to be used as a normal map. This pattern is used, for example, also used in Car Paint to generate micro-shading details in Car Paint.


Scale

Defines the size of the scalesflakes.


Randomness

How randomly distributed are the scales.

...

Defines the proportion of the plane covered by flakes. A 0.5 density means that 50% of the surface is covered by flakes, the other 50% produces no flakes (emptya vector 0.5 0.5 1.0, in tangent space it has no effect ).


Layers

On how may layers are the flakes distributed. Top layers hide bottom layers.

Image Added