This 3D texture shader generates random flakes in tangent space, meant to be used as a normal map. This pattern is used, for example, also used in Car Paint to generate micro-shading details in Car Paint.
Scale
Defines the size of the flakes.
...
This 3D texture shader generates random flakes in tangent space, meant to be used as a normal map. This pattern is used, for example, also used in Car Paint to generate micro-shading details in Car Paint.
Scale
Defines the size of the flakes.
...