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  1. Save start-up time for renders. Compared to automatic texture optimization, manual optimization will save time only the first time you render a scene that references the textures. Since 3Delight caches re-uses already optimized textures, subsequent renders will have no performance hit.
  2. Save hard drive space as 3Delight will convert textures into the specified folder. By default, the folder is on the local machine but it's possible to direct it to a network location by specifying it in 3delight.config (using the "texturedirectory" option). Note that optimized texture cache is directory is per-user so file duplication will happen if many users render the same assets.
  3. The automatic color space conversion for Katana is not satisfactory and a more fine tuned approach is needed.
  4. You want to pass additional options to tdlmake (e.g. filtering or output data type).

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