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When 3Delight encounters a texture that is not optimized during rendering it will attempt to optimize it automatically.  These optimized textures will be stored at the location specified in the 3delight.config configuration file (by default the folder is on the local machine but it's possible to direct it to a network location).

Note that optimized texture directory is per-user so file duplication will happen if many users render the same assets.

The texture optimization processes takes care of using the proper color space assigned to the texture. Color space assignment depends on the source of the texture:

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You may consider preparing textures manually using the tdlmake tool for these reasons:

  1. Save hard drive storage space as 3Delight will convert textures into the specified folder. By default, the folder is on the local machine but it's possible to direct it to a network location by specifying it in 3delight.config (using the "texturedirectory" option). Note that optimized texture directory is per-user so file duplication will happen if many users render the same assets.and save them into a separate folder.
  2. The automatic color space conversion for Katana is not satisfactory and a more fine tuned approach is needed.
  3. You want to pass additional options to tdlmake for a custom preparation (e.g. type of filtering or output data type).

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