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1.1.1 - Upcoming


1.1.0 - 2018-9- Upcoming24
  • Fixed a performance issue in OpenVDB rendering. Scene with relatively large amount of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
  • Automated texture optimization is now handled directly by 3Delight (see Handling of Textures) and offers better error reporting.
  • Fixed timing statistics in relation to the "other" category.
  • UDIMs render about 8% faster.
  • Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
  • Fixed non-deterministic renders. Using different number of threads was not producing exactly the same image.
  • Fixed 3Delight Cloud issues when rendering large frames (4K) and may AOVs.

    Info

    Free 3DelightNSI now allows you to run many renders from the same process. Meaning that you can use, for example, Maya VP2 rendering in parallel with a normal render from the same Maya session. If you have Katana and Maya open, you can only have one render going at the time.


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  • Improved presentation and variables naming in Car Paint and Principled.
  • Improved documentation for supported shaders.

    Warning

    3Delight Material is being deprecated and replaced by 3Delight Principled. The later provides all the functionality provided by 3Delight Material, plus the ability to render metals, with less parameters and better usability (such as better parameter ranges, better naming, and better UI).

    The 3Delight Material is still part of the package for backward compatibility.



1.0.11 - 20192018-9-19
  • Fixed intersection artifacts that were apparent when using subdivision surfaces and sub surface.

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