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DOC TO COMPLETE>>>>>>>>>>

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Maya’s Render View can not be used when using the Export RIB File and Render rendering mode. See Render Engine.

 

Bit Depth

Specifies how many bits to use per layer component. The available bit depth values are:

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Some image formats have specific requirements as to what bit depths are supported. Refer to Image File Formats.

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All images are rendered internally in 32-bits float format. Quantization is the process of assigning integer values to these floating-point values. Some usual preset values are available in the Bit Depth attribute. If they do not include the needed variation, it is possible to specify custom quantization values by selecting this menu entry. Upon selection, a dialog pops up, displaying the current bit depth settings. It allows specification of values for Zero, One, Min, Max and Dither amplitude. Zero is the black point, while One is the white point. These two values can be different from the Min and Max values if you need to have under-exposed or over-exposed values. An example set of values for 12 bits output with standard dithering would be: 0, 4095, 0, 4095, 0.5 An example set of values for 16 bits output with a white point at 4K that prevents over-exposed pixels from being clamped to the white value, would be: 0, 4095, 0, 65535, 0.5

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