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The 3Delight rendering options are accessible in Maya’s Render Settings window once ‘3Delight’ is set as the current renderer. This is done by selecting ‘3Delight’ in the Render Using option menu.
The 3Delight tab in Maya's Render Settings window
The
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Categories of
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Render Settings
All the rendering options render settings are stored as attributes and are grouped into the five many different categories; here is an overview of the purpose of each each category:
Quality
Contains all the settings related to image quality (filtering, shading, etc... ).
Scene Elements
– Specifies the scene elements to use for rendering, including the camera and environment.
Frame Range
Output – Specifies the output of the renderer: layers of images, resolution and frame range.
Render Engine – Specifies the rendering engine to use and options over its operation.
Image Quality – Options specifically geared to affect the look of the image to be rendered.
Advanced – Options geared toward managing more elaborate rendering pipelines.
Clicking in the category (blue button) will collapse or expand the category to hide or show the groups it contains. In the above window, each category is shown as expanded. Each category contains a few groups of related attributes. They are drawn in a collapsable layout that is expanded or collapsed by clicking on the arrow on the left side of the group's label. Note that clicking on a category to show or hide its groups, it will do so without changing their expanded or collapsed state.
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title | Example showing some collapsed categories and one expanded group |
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time/frame range to be rendered using these render settings.
Image Resolution and Crop
Allows to specify a different image resolution than selected in Maya's camera as well as a crop window.
Image Layers
This section allows selection of which image layers (AOVs) to output as well as specify Multi-Light output, a unique 3Delight feature.
Render Engine (RENAME to Render Mode?)
Specifies options on how to render the image (e.g. progressive rendering).
Performance
Performance related options such as multi-threading and network caching.
Statistics
Controls the output of rendering statistics
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