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In addition to these materials, we provide a utility node that allows you to inject RenderMan Shading Language (RSL) code into HyperShade network. We call that utility node The RenderMan Code Node and a tutorial for creating such node is available in Creating Custom HyperShade Nodes.

Supported Maya

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 Shader Nodes

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Follows is a list of all these supported nodes, in alphabetical order.

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