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The 3Delight Material is a general purpose, physically plausible, material that can be used to render a large variety of surfaces. Its main interesting feature is its ability to simulated surfaces that have a coating. Coated materials include commong real world objects such as furniture, cars, toys  and many plastics. The coating layer adds interesting effects on gazing angles and adds an additional specular highlight (from the coating itself) that can be observed on most coated materials (it is especially noticeable on car paint and many legacy shaders simulate this effect by having a secondary highlight control, which is not physically plausible).

 

 

 

 

 

 

Coating


On

Specifies wether or not there is a coating on top of the Base layer. Visually, the presence of coating adds the following two phenomenas to the look of the layer:

  1. Adds a sepcular highlight because light can bounce of the smooth surface of the coating.
  2. Adds a light absorption effect. This is especially visible on gazing angles where light travels a longer distance before reacing the viewer
Color
Colour of the coating. This is basically the color of the specular highlight that is seen on the coated surface
Transmittance
The color of the interior of coating. Light that travels through the coating will be coloured according to transmittance.
Thickness
Thickness of the coating in seen units (world units). For example, when rendering a coated table of 1 meter, a value of 0.001 means a thickness of 1 millimeter.
Roughness
This controls the specular roughness of the coating material. The smaller the value, the smoother is the surface.
Samples
This is the total number of samples to trace in order to sample the scene in the specular direction. The rougher is the material the more samples are needed to avoid undue noise.
IOR
The index of refraction of the coating layer. A value of 1.3 is usual.
Reflect Geometry
Reflect Lights
Reflect Environment
Specifies if the coating reflects the GeometriesLights and Environment respectively. Disabling the reflection of geometries can speedup rendering because no ray-objects intersections are performed. "Reflect Lights" enables or disables specular highlight from point lights.

 

 

 

 

 

Base


Color
Colour of the base material.
Roughness
 
Reflection Color
 
Reflection Roughness
 
Reflection Samples
 
IOR
Index Of Reflection ??? Needs a bit of explanation how it works.
Reflect Geometry
Reflect Lights
Reflect Environment
Specifies if the base coating reflects Geometries, Lights and the Environment respectively.
Anisotropy
 
Anisotropy Direction
 
Refraction Color
 
Refraction Roughness
 
Refraction Samples
 
Refraction IOR
 

 

 


Subsurface


On
Specifies wether or not the material has subsurface light penetration.
Scattering
 
Scattering Scale
 
Transmittance
 
Transmittance Scale
 
IOR
 
Scale
 
Group
 
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