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Overview

3Delight for Maya is built on top of 3Delight – a RenderMan compliant rendering engine. This means all the shading is calculated through shaders done using the RenderMan Shading Language (RSL). This provides tremendous versatility for having different look to your 3D models — from the cartoon look to physically plausible realistic rendering.

Here is an overview of the available ways one can develop and apply materials to models in Maya.

Library of Maya and Mental Ray shaders

A word about what is supported... (provide a list as well?).

Maya's HyperShade

3Delight support Maya's HyperShade network. This means it will automatically convert on the fly (at the start of the rendering process) the HyperShade network into a RenderMan shaders and uses them for the rendering.

EXCERPT FROM 3DFS: It automatically converts even the most complex HyperShade network into RenderMan shaders and compiles them on the fly for rendering. More than 200 of the Softimage native shader nodes are supported and these are augmented by a host of shader nodes that we provide for added functionality.

Physically Plausible

A word about Physically plausible...

3Delight's Material Library

A word about the library (the goal and philosophy).

Here is an overview of the shaders available in 3Delight's Material Library:

3Delight Material – A hightly versatile shader to simulate a large variety of surfaces.
Hair – For rendering hair.
Glass – For rendering glass. 

 

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