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Overview

3Delight for Maya is built on top of 3Delight – a RenderMan compliant rendering engine. This means all the shading is calculated through shaders done using the RenderMan Shading Language (RSL). This provides tremendous versatility for having different looks to your projects — from the cartoon look to physically plausible realistic rendering.

Here is an overview of the available ways one can develop and apply materials to models in Maya.

Library of Maya and Mental Ray shaders

All the common Maya nodes are supported and large set of useful Mental Ray materials is also supported. All Maya light sources are supported. Follows a list of all these supported nodes, in alphabetical order.

Supported Maya Shader Nodes
addDoubleLinearanisotropicblendColorsblinnbrownianbulge
bump2dbump3dcheckerclearCoatclothcloud
conditioncontrastdirectionalLightdisplacementShaderdistanceBetweendoubleShadingSwitch
envChromeenvCubeenvSpherefilefluidShapefluid_utils
fractalgammaCorrectglobal_illuminationgranitegridhsvToRgb
lambertlayeredShaderlayeredTextureleatherlightInfolight_utils
luminancemarblemi_bump_flakesmi_car_paint_phenmi_metallic_paintmia_material
mia_material_xmia_material_x_passesmia_physicalskymib_amb_occlusionmib_glossy_reflectionmib_glossy_refraction
mib_illum_cooktorrmib_illum_lambertmib_illum_phongmisss_fast_shadermisss_fast_simple_mayamisss_fast_skin_maya
misss_set_normalmisss_skin_specularmultDoubleLinearmultiplyDividenoisenoise_utils
oceanoceanShaderocean_utilsparticleCloudparticleSamplerInfophong
phongEplace2dTextureplace3dTextureplusMinusAveragepointLightprojection
psdFileTexquadShadingSwitchramprampShaderramp_utilsremapColor
remapHsvremapValuereversergbToHsvrocksamplerInfo
setRangeshadingMapshading_utilssingleShadingSwitchsmearsnow
solidFractalspotLightstencilstuccostudioClearCoatsurfaceLuminance
surfaceShadertexture3dtripleShadingSwitchuseBackgroundutilsuvChooser
vectorProductvolumeLightvolumeNoisewood  

 

Maya's HyperShade

3Delight support Maya's HyperShade network. This means it will automatically convert on the fly (at the start of the rendering process) the HyperShade network into a RenderMan shaders and uses them for the rendering.

EXCERPT FROM 3DFS: It automatically converts even the most complex HyperShade network into RenderMan shaders and compiles them on the fly for rendering. More than 200 of the Softimage native shader nodes are supported and these are augmented by a host of shader nodes that we provide for added functionality.

Physically Plausible

A word about Physically plausible...

3Delight's Material Library

A word about the library (the goal and philosophy).

Here is an overview of the shaders available in 3Delight's Material Library:

3Delight Material – A hightly versatile shader to simulate a large variety of surfaces.
Hair – For rendering hair.
Glass – For rendering glass. 

 

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