You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 7 Next »

Overview

3Delight For Maya can render any Maya Hypershade network. This means that scenes that are setup in the usual Maya workflow will work out-of-the-box with 3Delight For Maya. On top of that, 3Delight For Maya provides additional utility nodes and additional materials for physically plausible shading. 

Library of supported Maya and Mental Ray shaders

All the common Maya nodes are supported and a large set of useful Mental Ray materials is also supported. All Maya light sources are supported as well.

3Delight support Maya's HyperShade network. 3Delight For Maya automatically converts  (at the start of the rendering process) HyperShade networks into RenderMan shaders and that are used by 3Delight to render the image. Converted shaders

 

Follows a list of all these supported nodes, in alphabetical order.

Supported Standard Maya Shader Nodes
addDoubleLinearanisotropicblendColorsblinnbrownianbulge
bump2dbump3dcheckerclearCoatclothcloud
conditioncontrastdirectionalLightdisplacementShaderdistanceBetweendoubleShadingSwitch
envChromeenvCubeenvSpherefilefluidShapefluid_utils
fractalgammaCorrectglobal_illuminationgranitegridhsvToRgb
lambertlayeredShaderlayeredTextureleatherlightInfolight_utils
luminancemarblemi_bump_flakesmi_car_paint_phenmi_metallic_paintmia_material
mia_material_xmia_material_x_passesmia_physicalskymib_amb_occlusionmib_glossy_reflectionmib_glossy_refraction
mib_illum_cooktorrmib_illum_lambertmib_illum_phongmisss_fast_shadermisss_fast_simple_mayamisss_fast_skin_maya
misss_set_normalmisss_skin_specularmultDoubleLinearmultiplyDividenoisenoise_utils
oceanoceanShaderocean_utilsparticleCloudparticleSamplerInfophong
phongEplace2dTextureplace3dTextureplusMinusAveragepointLightprojection
psdFileTexquadShadingSwitchramprampShaderramp_utilsremapColor
remapHsvremapValuereversergbToHsvrocksamplerInfo
setRangeshadingMapshading_utilssingleShadingSwitchsmearsnow
solidFractalspotLightstencilstuccostudioClearCoatsurfaceLuminance
surfaceShadertexture3dtripleShadingSwitchuseBackgroundutilsuvChooser
vectorProductvolumeLightvolumeNoisewood  

3Delight's Material Library

Additionally to standard Maya nodes and materials, 3Delight For Maya comes with easy to use and physically-plausible materials. 

3Delight Material – A hightly versatile shader to simulate a large variety of surfaces.
Skin – For rendering human skin.
Glass – For rendering glass.

 

  • No labels