This scene has been designed to test the motion blur functionality in 3Delight for Maya. Specifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).
A simple swatch scene with "studio lighting" to test the Thin Film of the 3Delight Metal. The artist used a procedural on film thickness to achieve interesting effects.
A simple candy shader demonstrates the use of the Color Variation node to have a different color on each candy piece. Also features the use of an NSI Setto assign the Render Mesh as a Subdivision Surface attribute to a large number of objects at once.
This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field. The grass shader demonstrates the use of the Color Variation node to create different green colors for each clump. This scene has been designed to assess the difference between the "Natural" and the "Uniform" colour variations.
This scene is used to explore the effect of Maximum Refraction Depth with multiple overlapping glass objects. The glass has a very small amount of absorption for greater realism.