To quickly see how 3Delight can render your scene:
Now that you have already loaded the plug-in, have seen the Render Settings dialog and rendered with 3Delight, lets try to explore a few rendering options:
By default 3Delight uses the 'Path Tracing' Render Engine which offers the best quality/performance for higher pixel complexity, photorealistic, projects.
For lower pixel complexity projects, such as anime and non photorealistic projects, the 'REYES' Render Engine generally offer faster performance.
Each Render Engine has its own strength.
As you may notice, rendering speed may be slower, but not so significantly with higher sampling rate.
It is worth to notice that in 3Delight Indirect Illumination Samples do not grow when Pixel Samples are raised, with obvious performance gains.
Bring up the 3Delight Relationship Editor.
The polygon mesh object will be rendered as a subdivision surface.
Alternatively, for quick previews:
Select your polygon object(s)
The polygon mesh object will be rendered as a subdivision surface.
It is worth to mention that in 3Delight there is no need to set a number of subdivisions to pre-tessellate subdivisions, nor a strategy to subdivide the mesh (e.g. length/distance/angle): 3Delight always resolves subdivision surfaces analytically, at render time, with obvious advantage in UI/UX and in visual quality.