When using subsurface scattering some shaders like 3DelightMaterial offer a choice between Ray-Traced (the default choice) subsurface scattering and Point-Based SSS. This article helps you being informed about pros and cons of each.

Pros of Ray Tracing SSS (default)

Ray-traced subsurface scattering has major advantages over the point-based version:

Cons of Ray Tracing SSS