Environment Light Texture

Image Name

Specifies the texture file to use as an environment map.

Mapping

Defines how the texture will be mapped on the environment sphere. The available options are:

ValueDescription
Spherical (latlong)
Angular

Environment Light Intensity and Color

Color

Defines the light color.

Intensity

Species the light intensity.

Exposure

This is an additional control over the standard light intensity. Exposure is in many cases a preferred control due to its likeness to photography. Final light intensity is thus computed by:

I = intensity * pow(2, exposure)



Background Contribution

A multiplier applied on the environment appearing in the rendered image background. This parameter has not effect unless the Visible to Camera parameter in the Object tab is turned on.