This scene has been designed to test the motion blur functionality in 3Delight for Maya. Specifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).
Download: propeller_docs_02.zip
A simple swatch scene with "studio lighting" to test the Thin Film of the 3Delight Metal. The artist used a procedural on film thickness to achieve interesting effects.
Download: shader_swatches_docs_01.zip
A single candy shader demonstrates the use of the Variation node to create different colors each candy piece.
Also features the use of an NSI Set to assign the Render Mesh as a Subdivision Surface attribute to a large amount of objects at once.
Download: candy_bowl_docs_01.zip
This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field.
The grass shader demonstrates the use of the Variation node to create different green colors for each clump.
Download: grass_field_docs_01.zip
This scene is used to explore the effect of Max Refraction Depth with multiple overlapping glass objects.
Download: glasses_docs_01.zip
Download: area_light_shapes_docs_01.zip