Overview

The Statistics group of attributes controls the reporting of useful statistics about the rendering process. They can be saved as part of the image (in the case of TIFF images only) or into separate files. Statistics are useful to identify problems or pinpoint performance issues. Refer to Detailed Statistics for more details.


The Statistics group

 

Statistics for frame 1

Software version : 10.0.148 (Jun 17 2013, 3e8a59)
* Render Options :
Render used the 'hidden' hider (REYES)
Image resolution: 960 x 540
Pixel oversampling: 3 x 3
Total number of displays (AOVs) : 1
Shared instances (for massive instancing) : on

* System :
Total physical memory : 6.4GB
CPU Physical cores count: 4, logical cores count: 8
Render threads started by user : 8
Network reads : 2.62 Mb total. Transfer rate: 2687.3 Kb/s
Network writes : 2.49 Mb total. Transfer rate: 2550.5 Kb/s
Load average: 1.7 1.7 1.6
Time to first pixel : 0 seconds.

* Profiling :

task time
ReadArchive 0.0
raytracer init 0.1
raytracing 0.5
surface shaders 0.1
light shaders 0.0
display drivers 0.0
sampling 0.2
screen filtering 0.0
REYES 0.2
procedural expansion 0.0
Total : 1.2

Total process times (user/sys/real) : 6.98 / 0.12 / 1.17
CPU use : 597% user + 10% sys = 608%

* REYES :
Total number of u-polygons : 523836
Average number of u-polygons per grid : 118.221

projected grids : 4431
shaded grids : 4046
displaced grids : 0

total primitives : 3
efficiently rejected prims : 0

Number of non-empty buckets : 1259
Average # of objects per bucket : 27.9905
Maximum # of objects in one bucket : 377

Total trimming operations : 0

Maximum u-polygon area : 2.814
Minimum u-polygon area : 0
Average u-polygon area : 0.76726

Distribution of u-polygon area
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|<=.06|<=.09|<=.12|<=.18|<=.25|<=.35|<=.50|<=.71| <= 1|<=1.4| <= 2|<=2.8| <= 4|<=5.7| >5.7|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| .24%| .56%| .69%| 1.3%| 3.4%| 4.4%| 6.2%| 10%| 65%| 8.2%| .27%| .03%| 0%| 0%| 0%|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+

Distribution of fragment list lengths
+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| <= 1| <= 2| <= 3| <= 4| <= 5| <= 6| <= 7| <= 8| > 8 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| 86%| 10%| 3.7%| .36%| .04%| .01%| .00%| .00%| .00%|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+

Curves grouping efficiency : 100.00 %

* Texture Cache :
Cache size: 0.133 G
Overall texture cache efficiency: 0 %
cache efficiency (2D texture): 0 %
cache efficiency (misc texture): 0 %
2D texture footprint: 0.000 G
misc texture footprint: 0.000 G

* Point Based Occlusion :
Number of evaluations : 0
Considered elements per evaluation : 0

* Map Manager :
Total number of maps used : 0
Total number of texture maps : 0
Total number of shadow maps : 0
Total number of environment maps : 0
Total number of deep shadow maps : 0
Total number of 'invalid' maps : 0
Total number of file open operations : 0
Total number of map requests : 0
Texture IDs
Texture stats
ID Refs Same Search Faults Rate Mipmap (min) Mipmap (max)

* Scene Manager :
Number of objects in the scene : 3
Number of attributes in the scene : 197
Number of transforms in the scene : 196
Primvar compression ratio : 1.91751
Saved memory due to compression : 1.6 Mb

* Memory Profiling :

item current peak
unprocessed gprim 0 99 K
gprim 0 38 K
gprim (polygons) 132 824
gprim (subdiv) 0 0
gprim (curves) 2275 K 3171 K
gprim variables 1542 K 1965 K
particles 0 0
topology data 0 23 K
grid 0 2682 K
shaded grid 0 133 K
grid AOV 0 1942 K
texture objects 0 0
texture cache 0 0
hider and visible points 0 1389 K
image data 4608 2023 K
buffered display data 0 0
shader code 43 K 43 K
shader instance 9912 9912
shader variables 0 556 K
attributes 24 K 42 K
transform 17 K 29 K
subsurface 0 0
point based occlusion 0 0
point cloud 0 0
photon map 0 0
inline archive 0 0
ray tracer 4558 K 4558 K
ray tracer cache 0 0
space partition 1611 K 1611 K
diffuse ray cache 0 0
misc 1017 K 919 K
Total : 11 M 21 M

Peak VM size : 0 K
Peak resident : 400941 K
Peak from malloc : 312315 K

* Space Partitioner :
Total number of nodes : 36759
Motion density : 0 %
Motion segments : 1
Maximum leaf depth : 15

Number of traced rays : 635232

Avg. visited leafs per ray : 0.168553
Avg. visited internal cells per ray : 0.732348

Avg. packet size at root : 156.731
Avg. packet size at leaf : 25.7648

Average depth per leaf : 4.51204
Average objects per leaf : 2.3846

Num bbox intersections (per ray) : 4.23026e+07 (66.5939)

* Ray Tracer :
Total number of traced rays : 635232
Specular : 0.00 % (0)
Transmission : 100.00 % (635232)
Diffuse : 0.00 % (0)
Light (photons) : 0.00 % (0)
Camera : 0.00 % (0)
Waste : 0.14 % (897)

Total number of shader calls : 319621
Specular : 0.00 % (0)
Transmission : 100.00 % (319621)
Diffuse : 0.00 % (0)
Light (photons) : 0.00 % (0)
Camera : 0.00 % (0)

Total travelled distance : 297039

Avg. number of objects in ray's path : 9.65209
Avg. bbox intersections per ray (total) : 2.28581 (5.7243e+06)
Number of ray/patch intersection tests : 2.50428e+06
Bounding volume efficiency : 43.64 %

Avg. active ray packet size : 9.68126

Easy rejections : 0.00 %
Approximations : 0.00 %
cache hit ratio : 0.00 %
cache efficiency : 0.00 %


Shading group size
+-----+-----+-----+-----+-----+-----+-----+
| <= 1| <= 2| <= 4| <= 8|<= 16|<= 32|> 32 |
+-----+-----+-----+-----+-----+-----+-----+
| 34%| 21%| 29%| 13%| 1.8%| .27%| .83%|
+-----+-----+-----+-----+-----+-----+-----+

Ray depth
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| <= 0| <= 1| <= 2| <= 3| <= 4| <= 5| <= 6| <= 7| <= 8| > 8 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| 0%| 100%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| 0%|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+

 


Report Rendering Statistics

This toggle enables the reporting of the rendering statistics. It is off by default.

Statistics File

Specifies the filename where the rendering statistics are stored. By default, it is set to 3delight/<scene>/<pass>.<ext>. If you are rendering to a TIFF image format, you can specify the name of that TIFF file and the statistics will be stored inside that file. This is very useful to keep statistics bound to their image. Clearing this attribute will report the statistics to the standard output (stdout). This attribute is only available when Report Rendering Statistics is enabled.

Log Render Progress (in console or log file)

Turning on this attribute will make 3Delight write the rendering progress by default to the Console (which is bound to 'stderr'). The progress is simply outputted as "0%  1%  2%  3%  4% ...  ... 98%  99%  100%". If the Render Mode is set to Export RIB File and Render, then this progress is written in the file specified by the Render Log attribute (see Render Engine). Note: On Windows, the Console is the "Output Window" created by Maya. This attribute is off by default.