Pre Render MEL
Post Render MEL
3Delight for Maya lets you specify MEL scripts that will be executed before and/or after each Shadow Map is rendered. More precisely, the Pre/Post scripts will be executed just before the FrameBegin
RIB statement and/or just after the FrameEnd
RIB statement. These two attributes are empty by default. The following variables are automatically defined in the context of the MEL scripts:
string $shape_path
→ Contains the current light shape path.
string $attribs_node
→ Contains the current light attribute node name.