Quick Start #1 - First Render


To quickly see how 3Delight can render your scene:

  1. Load the plug-in (using the Plug-in Manager)
  2. Open a scene
  3. Set the default renderer to '3Delight' in Maya's Render Settings dialog.
  4. Start the render as usual

Quick Start #2 - Try another Render Engine


Now that you have already loaded the plug-in, have seen the Render Settings dialog and rendered with 3Delight, lets try to explore a few rendering options:

  1. Bring the Render Settings dialog.
  2. Click on the "Render Engine" group to open it.
  3. Select the 'REYES' or 'Path Tracing' for the option Render Engine
  4. Start the render as usual

Is it faster or slower? Each Render Engine has its own strength.

Quick Start #3 - Test Oversampling effect on Speed


  1. Click on the "Quality" group to open it
  2. Assign Pixel Samples to a value of 8 x 8
  3. Render as usual

As you may notice, rendering speed may be slower, but not so significantly with higher sampling rate.

Quick Start #4 - Render Polygon Mesh as Subdivision Surface


  1. Bring up the 3Delight Relationship Editor.

  2. In the "Shaders / Attribs" section, choose Create > Geometry Attributes Node.
  3. Click on the new geometry attributes node in the "Shaders / Attribs" section and click on a polygon mesh object in the "Objects" section.
  4. Right-click on the geometry attributes node in the Shaders / Attribs" section, and pick "Show in AE".
  5. In the Attribute Editor, right-click on the Add / Remove Attributes... button and navigate to Geometry > Polygons > Poly As Subd.
  6. Turn on the newly added  "Poly As Subd" attribute.
  7. Render as usual.

The polygon mesh object will be rendered as a subdivision surface.

Quick Start #5 - Test .... Light Attribute?


  1. ...

  2. ...
  3. ...

Bla bla bla.