Overview

This section presents options that refine the description of the render camera.

The Camera attributes.

Shutter

The Shutter camera attributes.

Shutter Angle

The angle of the opening in a rotary shutter disc, in degrees. A value of 360 degrees means that the whole frame duration is used as the exposure time.

Shutter Opening Efficiency

Shutter Closing Efficiency

Sets how “efficient” the shutter of the camera is, at opening and closing times. ‘1.0’ is maximum efficiency, meaning that the shutter of the camera opens and closes faster than speed of light, which is a non-natural shutter. Lower values, such as the default value of ‘0.75’, will simulate slower opening camera shutter and produces softer motion blurs, closer to what is expected in real life cameras.

Lens

The Lens camera attributes.

Use Finite Number of Blades

Turning this attribute on allows customization of the aperture shape using the following attributes. This attribute is off by default, which produces a perfectly round aperture.

Number of Blades

The aperture is shaped after a regular polygon; this attribute specifies how many sides this polygon has. This can also been seen as the number of blades of the diaphragm that controls the aperture. The minimum number of blades is 3, which produces triangular out-of-focus highlights. 

Rotation

The angle of the rotation to apply on the aperture, in degrees.

Distortion Map


Projection


The Projection camera attributes.

Projection Type

Several projection types are available. The possible values are detailed in a table below, along with how the camera's fov attribute and the Auxiliary Field of View attribute are interpreted in each case.



Option

 

Description

fov 

interpretation

Auxiliary Field of View

interpretation

PerspectiveA perspective camera.Standard.Ignored.
OthographicAn orthographic camera.Standard.Ignored.

Cylindrical

The vertical axis uses the projection specified by the standard Maya attributes. The horizontal axis uses a spherical projection.Defines the vertical field of view.Defines the horizontal field of view.

Fisheye stereopgrahic

A stereographic fisheye projection. Maintains angles.Standard.Ignored.
Fisheye equidistantAn equidistant fisheye projection. Maintains angular distances.Standard.Ignored.
Fisheye equisolidAn equisolid angle fisheye projection. Maintains surface relations.Standard.Ignored.
Fisheye orthographicAn orthographic fisheye projection. Maintains planar illuminance.Standard.Ignored.
SphericalA latitude/longitude spherical projection. Implies a 360 degree field of view.Ignored.Ignored.

The available projection types and their effect on fov and Auxiliary Field of View attributes.

Field of View

Specifies a field of view, in degrees. This is only used for the Cylindrical projection type.