The Prelit shader streamlines the creation of prelit objects in 3Delight by offering only features that are supported by the relighting system.

This does not replace the use of a prelit attribute on objects that need one. However, when used on an object that doesn't have this attribute, the shader will fall into "preview mode". In that case, its color will be shown directly in the beauty RGBA layer without any interaction with the other objects in the scene. In particular, since its color is presumed to already include some light and shadows, it will prevent the surface from being shaded a second time, thus showing a more accurate depiction of the data that will be sent to the relighting system.


Color

Color of the prelit surface, including light and shadows, typically from a live-action scene.


Incandescence

Light emitted from the surface.