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The 3Delight Material is a general purpose material that can be used to render a large variety of surface. One of its interesting features is that is well suited to simulated surfaces that have a coating. Coated materials include commong real-world objects such as furniture, cars, toys  and many plastics. The presence of a coating layer adds interesting effects on gazing angles and adds an additional specular highlight that can be observed on most coated materials (it is especially noticeable on car paint and many "old school" shaders simulate this effect by having a secondary highlight control).

 

 

 

 

 

 

Coating


On
Specifies wether or not there is a coating on top of the Base layer.
Color
Colour of the coating.
Transmittance
 
Thickness
Thickness of the coating. (in what scale or reference; ex. on a 1 meter table, would 0.001 be a good value.)
Roughness
how does it work specifically...
Samples
 
IOR
 
Reflect Geometry
Reflect Lights
Reflect Environment
Specifies if the coating reflects the GeometriesLights and Environment respectively.

 

 

 

 

 

Base


Color
Colour of the base material.
Roughness
 
Reflection Color
 
Reflection Roughness
 
Reflection Samples
 
IOR
Index Of Reflection ??? Needs a bit of explanation how it works.
Reflect Geometry
Reflect Lights
Reflect Environment
Specifies if the base coating reflects Geometries, Lights and the Environment respectively.
Anisotropy
 
Anisotropy Direction
 
Refraction Color
 
Refraction Roughness
 
Refraction Samples
 
Refraction IOR
 

 

 


Subsurface


On
Specifies wether or not the material has subsurface light penetration.
Scattering
 
Scattering Scale
 
Transmittance
 
Transmittance Scale
 
IOR
 
Scale
 
Group
 
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