The 3Delight Material is a general purpose, physically plausible, material that can be used to render a large variety of surfaces. Its main interesting feature is its ability to simulated surfaces that have a coating. Coated materials include commong real world objects such as furniture, cars, toys and many plastics. The coating layer adds interesting effects on gazing angles and adds an additional specular highlight (from the coating itself) that can be observed on most coated materials (it is especially noticeable on car paint and many legacy shaders simulate this effect by having a secondary highlight control, which is not physically plausible).
Coating | |
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On | Specifies wether or not there is a coating on top of the Base layer. |
Color | Colour of the coating. |
Transmittance | |
Thickness | Thickness of the coating. (in what scale or reference; ex. on a 1 meter table, would 0.001 be a good value.) |
Roughness | how does it work specifically... |
Samples | |
IOR | |
Reflect Geometry | Specifies if the coating reflects the Geometries, Lights and Environment respectively. |
Base | |
Color | Colour of the base material. |
Roughness | |
Reflection Color | |
Reflection Roughness | |
Reflection Samples | |
IOR | Index Of Reflection ??? Needs a bit of explanation how it works. |
Reflect Geometry | Specifies if the base coating reflects Geometries, Lights and the Environment respectively. |
Anisotropy | |
Anisotropy Direction | |
Refraction Color | |
Refraction Roughness | |
Refraction Samples | |
Refraction IOR | |
| |
On | Specifies wether or not the material has subsurface light penetration. |
Scattering | |
Scattering Scale | |
Transmittance | |
Transmittance Scale | |
IOR | |
Scale | |
Group |