Overview
3Delight For Maya can render any Maya Hypershade network. This means that scenes that are setup in the usual Maya workflow will work out-of-the-box with 3Delight For Maya. On top of that, 3Delight For Maya provides additional utility nodes and additional materials for physically plausible shading.
Library of supported Maya and Mental Ray shaders
All the common Maya nodes are supported and a large set of useful Mental Ray materials is also supported. All Maya light sources are supported as well.
3Delight support Maya's HyperShade network. 3Delight For Maya automatically converts (at the start of the rendering process) HyperShade networks into RenderMan shaders and that are used by 3Delight to render the image. Converted shaders
Follows a list of all these supported nodes, in alphabetical order.
Supported Standard Maya Shader Nodes | |||||
---|---|---|---|---|---|
addDoubleLinear | anisotropic | blendColors | blinn | brownian | bulge |
bump2d | bump3d | checker | clearCoat | cloth | cloud |
condition | contrast | directionalLight | displacementShader | distanceBetween | doubleShadingSwitch |
envChrome | envCube | envSphere | file | fluidShape | fluid_utils |
fractal | gammaCorrect | global_illumination | granite | grid | hsvToRgb |
lambert | layeredShader | layeredTexture | leather | lightInfo | light_utils |
luminance | marble | mi_bump_flakes | mi_car_paint_phen | mi_metallic_paint | mia_material |
mia_material_x | mia_material_x_passes | mia_physicalsky | mib_amb_occlusion | mib_glossy_reflection | mib_glossy_refraction |
mib_illum_cooktorr | mib_illum_lambert | mib_illum_phong | misss_fast_shader | misss_fast_simple_maya | misss_fast_skin_maya |
misss_set_normal | misss_skin_specular | multDoubleLinear | multiplyDivide | noise | noise_utils |
ocean | oceanShader | ocean_utils | particleCloud | particleSamplerInfo | phong |
phongE | place2dTexture | place3dTexture | plusMinusAverage | pointLight | projection |
psdFileTex | quadShadingSwitch | ramp | rampShader | ramp_utils | remapColor |
remapHsv | remapValue | reverse | rgbToHsv | rock | samplerInfo |
setRange | shadingMap | shading_utils | singleShadingSwitch | smear | snow |
solidFractal | spotLight | stencil | stucco | studioClearCoat | surfaceLuminance |
surfaceShader | texture3d | tripleShadingSwitch | useBackground | utils | uvChooser |
vectorProduct | volumeLight | volumeNoise | wood |
3Delight's Material Library
Additionally to standard Maya nodes and materials, 3Delight For Maya comes with easy to use and physically-plausible materials.
3Delight Material – A hightly versatile shader to simulate a large variety of surfaces.
Skin – For rendering human skin.
Glass – For rendering glass.