The following MEL bindings are implemented in 3Delight For Maya. Help on every command can be obtained in Maya's script editor by typing help RiCommand; or by looking up the corresponding `.mel' in the `$DELIGHT/maya/scripts' directory.
Options
RiOption
RiPixelSamples
RiPixelFilter
RiShutter
RiProjection
RiImager
RiHider
RiDisplay
RiClipping
RiClippingPlane
RiCropWindow
RiQuantize
RiScreenWindow
RiDepthOfField
RiPerspective
RiFormat
RiProjection
Transforms
RiIdentity
RiCoordinateSystem
RiScale
RiTranslate
RiTransform
RiRotate
Archives
RiReadArchive
RiProcDelayedReadArchive (through RiProcedural)
RiArchiveRecord
Texture Creation
RiMakeShadow
RiMakeTexture
RiMakeCubeFaceEnvironment
RiMakeLatLongEnvironment
RiMakeBrickMap
Others
RiProcedural (RiProcDelayedReadArchive, RiProcRunProgram, RiProcDynamicLoad)
Attributes
RiAttribute
RiColor
RiOpacity
RiSides
RiShadingRate
RiMultiplyShadingRate
RiMatte
RiSurface
RiDisplacement
RiAtmosphere
RiInterior
RiExterior
RiLightSource
RiAreaLightSource
RiIlluminate
RiReverseOrientation
RiResource
Structure
RiBegin
RiEnd
RiWorldBegin
RiWorldEnd
RiAttributeBegin
RiAttributeEnd
RiMotionBegin
RiMotionEnd
RiTransformBegin
RiTransformEnd
RiArchiveBegin
RiArchiveEnd
RiObjectBegin
RiObjectEnd
RiObjectInstance
RiDeclare
RiIfBegin
RiElseIf
RiElse
RiIfEnd