The following MEL bindings are implemented in 3Delight For Maya. Help on every command can be obtained in Maya's script editor by typing help RiCommand; or by looking up the corresponding `.mel' in the `$DELIGHT/maya/scripts' directory.

 

 

 

Options

RiOption

RiPixelSamples

RiPixelFilter

RiShutter

RiProjection

RiImager

RiHider

RiDisplay

RiClipping

RiClippingPlane

RiCropWindow

RiQuantize

RiScreenWindow

RiDepthOfField

RiPerspective

RiFormat

RiProjection

Transforms

RiIdentity

RiCoordinateSystem

RiScale

RiTranslate

RiTransform

RiRotate

Archives

RiReadArchive

RiProcDelayedReadArchive (through RiProcedural)

RiArchiveRecord

Texture Creation

RiMakeShadow

RiMakeTexture

RiMakeCubeFaceEnvironment

RiMakeLatLongEnvironment

RiMakeBrickMap

Others

RiProcedural (RiProcDelayedReadArchive, RiProcRunProgram, RiProcDynamicLoad)

Attributes

RiAttribute

RiColor

RiOpacity

RiSides

RiShadingRate

RiMultiplyShadingRate

RiMatte

RiSurface

RiDisplacement

RiAtmosphere

RiInterior

RiExterior

RiLightSource

RiAreaLightSource

RiIlluminate

RiReverseOrientation

RiResource

Structure

RiBegin

RiEnd

RiWorldBegin

RiWorldEnd

RiAttributeBegin

RiAttributeEnd

RiMotionBegin

RiMotionEnd

RiTransformBegin

RiTransformEnd

RiArchiveBegin

RiArchiveEnd

RiObjectBegin

RiObjectEnd

RiObjectInstance

RiDeclare

RiIfBegin

RiElseIf

RiElse

RiIfEnd

 

 

 

 

 

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