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3Delight for Maya tries to closely replicate Maya behaviour when rendering. There are however some features which are not supported or have some restrictions on how they can be used.

Cameras

  • In the Film Back section, the following attributes are not supported: Film Translate, Film Roll Pivot, Film Roll Value, Film Roll Order.
  • In the Environment section, the following attribute is not supported: Image Plane.

Particles

The following render types are not supported: MultiPoint, MultiStreak, Numeric, Tube.

Fur

Fur applied on subdivision surfaces is not supported.

Hypershade

  •  The layeredShader node will only produce correct arbitrary output variables if the following conditions are met:
    1. The transparency of the layers is not set directly but rather connected to each shader’s transparency output.
    2. There is only one layeredShader node in the network.
    3. The only surface shaders in the network are the ones connected to the layeredShader node.
    4. The Compositing Flag attribute is set to Layer Shaders.
  • In order to use the bump2d node in Tangent Space Normals or Objet Space Normals mode, an extra connection must be added. Create a bumpNormal attribute of type vector on the bump2d node and connect the desired normal (e.g. texture) to it. This is needed to avoid fetching the normal from whatever node is connected on the bumpValue input, which is unreliable and not flexible.

  • The following nodes are not supported: hairTubeShader, envSky, movie, water. Nodes in the Volumetric section, other than "fluidShape", are also not supported. 

Fluids

  • 2D Fluids are not supported.
  • Cylindrical drop-off is not supported.
  • Noise contrast is approximate.
  • Fluids cannot be motion blurred.
  • When using the "fluidShape" volumetric shader in the Hypershade, attributes under the "Lighting" group are not supported.

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