2.0.15 ( Upcoming )

  • Fixed artifacts of bump in 3Delight Material and 3Delight Skin
  • Fixed Softlight blending mode of Composite node

2.0.14 (2015-11-20)

  • Vertex displacement

2.0.13 (2015-11-18)

  • Fixed noise with displacement
  • Fixed Hair Farm bug with using a Texmap on the density
  • Less noise on glossy specular

2.0.12 (2015-10-14)

  • Fixed ability to use a texture in Hair Farm

2.0.11 (2015-08-25)

  • Added Mask Image Layer

2.0.10 (2015-07-17)

  • Fixed OpenEXR support.

2.0.9 (2015-07-17)

2.0.8 (Skipped)

2.0.7 (13/07/2015)

  • Added 3Delight Hair material.
  • Added ability to use custom shader with Hair and Fur modifier.

2.0.6 (17/06/2015)

  • Fixed displacement of the Blend and Standard materials. Bug was reported in a forum topic.

2.0.5 (11/06/2015)

2.0.4 (10/06/2015)

  • Added support for back-face culling.
  • Added a new metal material : 3Delight Metal. This material implements a physically plausible material, using the GGX BRDF, while providing the artists with two easily controllable quantities: facing color and edge "tint".
  • Fixed texture coordinates in noise nodeThis fixes this report on the forum.

2.0.3 (5/09/2015)

  • Added ability to export RIBs. Note that this feature is not available in the free package just yet. 

2.0.2 (5/05/2015)

  • Added ability to output statistics files.
  • Fixed Normal Bump shader.

2.0.1 (4/22/2015)

  • Added support for Blend material.
  • Fixed render region in Active Shade mode.
  • Fixed problems when switching between Area and Render modes.
  • Fixed displacement in 3Delight Skin Material.
  • Pixel Samples maximum has been changed to 64.
  • Fixed default lights in Max 2015.
  • OpenVDB temporary cache files are no longer created.
  • Fixed intensity problems of HDRIs.
  • Added ability to exclude the light from Diffuse and/or Specular.
  • Fixed crash if the scene contains Corona's light.
  • Fixed instancing of Area Lights.
  • Re-taught rendered are saved into files. If the image is already saved by 3ds Max, we make sure the plug-in will not. Note that it is not possible to perform background renders if 3ds Max file saving is enabled. We recommend to use 3Delight for 3ds Max Layers to specify where to save files. This fixes the problem with saving of the first frame.
  • Added new token <light> for file output names.

2.0.0 (3/14/2015)

  • Gradient Ramp widget of OpenVDB object uses 3ds Max Gamma Settings
  • Fixed compilation error of Free-Spot and Free-Direct lights
  • Fixed crash of the color picker of OpenVDB
  • IPR support for OpenVDB

1.0.43 (2/24/2015)

  • Added the frame number to the environment map name.
  • Using standard modeless color picker when changing the color ramp widget.

1.0.42 (2/22/2015)

  • Adding OpenVDB support.

1.0.41 (2/21/2015)

  • Adding 3ds Max 2015 support.

1.0.40(2/13/2015)

  • Using RiProcDynamicLoad for loading Massive's agents.
  • settings.txt is renamed to rendermn.ini

1.0.39 (2/11/2015)

  • Add a light category name to the EXR display driver.
  • Added 3Delight Environment shader that allows to use separate maps for the background and the environment.

1.0.38 (2/10/2015)

  • Fixed texture projection of light sources (broken in 1.0.36).
  • Fixed shader compilation error .
  • Fixed compilation of environment shaders.

1.0.37 (Skipped because of an error)

1.0.36 (1/29/2015)

  • Support of arrays for RSL shaders (#5499)

1.0.35 (1/23/2015)

  • More realistic default values for Skin Material.
  • Motion vector AOV is now affected by shutter speed as it should.

1.0.34 (1/13/2015)

  • Z depth min and max are now accessible via MaxScript (#5619).
  • Fixed ActiveShade issue with scene not updating when changing lights.
  • Fix crash bug in ActiveShade when changing environment.
  • Optimize shader edits in ActiveShade. Shader edits are now instantaneous.
  • Avoid unexpected full re-renders ActiveShade.

1.0.33 (11/20/2014)

  • Sky material now smooth color on the horizon over a 5 degrees region.
  • Adding Environment and Incandescence "lights" to the Multi-Light group. Users can now output these separately from other light sources.
  • Replace IOR parameters by Reflectivity in our 3Delight Material. Reflectivity maps directly to IOR and stays physically plausible but is much easier to control.
  • General improvements to the AOV/Layers (#5519)

1.0.32 (10/29/2014)

  • Added Outlines group to the Render Output tab.
  • Continuing work on the Layers system. Including the addition of the Display Subset.

1.0.31 (9/15/2014)

  • Adding ability to access to render parameters using MaxScript (#5518).

1.0.30 (9/11/2014)

  • Optimized loading of Massive agents.

1.0.29 (9/9/2014)

  • Introducing proxies for instancing large amounts of objects. 

1.0.28 (7/29/2014)

  • Adding Color Management group to the Render Options.

1.0.27 (6/10/2014)

  • Disable I-Display output when batch rendering.

1.0.26 (6/3/2014)

  • Added Surface Color AOV

1.0.25 (6/3/2014)

  • Added support for IFL file type (for animation support)
  • Fixed crashbug in ActiveShader

1.0.24 (5/30/2014)

  • Added support for 16-bit half EXR format.
  • Fix output file path in batch rendering mode. 

1.0.23 (5/28/2014)

  • Default image output image format is now EXR.
  • Silence a shader compilation warning.
  • Added support for spherical area lights.

1.0.22 (5/26/2014)

  • Implemented GI properties of the Object Properties dialog (Exlude/Receive GI).
  • Added Z depth AOV with min/max parameters.

1.0.21 (5/24/2014)

  • Path-tracing is now the default rendering algorithm.
  • Fixed render region bug. It was not functional when one of the coordinates were 0.
  • Fixing Camera Space Normal output and World Space Normal.
  • Added support for Shave & Haircut.

1.0.20 (5/16/2014)

  • Adding logging system for debugging purposes.

1.0.19 (5/15/2014)

1.0.18 (5/15/2014)

  • Faster texture lookups (up to 20% faster).
  • Added support for Particle Flow.

1.0.17 (5/5/2014) 

  • Added interaction between i-display and Max for light mixing.

1.0.16 (4/21/2014)

  • Better Multi-Light widget.
  • Added support for decay in area lights as well as their rendering (backface should be black).
  • Fixed crash bug when removing the last AOV.

1.0.15 (4/19/2014)

  • Added support for parameters RGB Channel Output and Alpha Source of Bitmap shader.
  • All renders are now started in background. 3ds Max doesn't freeze anymore.
  • Add new UI for Image Layers. Same working principles as 3Delight for Maya's Image Layers.
  • Added 3Delight Sky Material.


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