Overview
The Camera group of settings presents options that refine the description of the cameras. The parameters presented here are generally the same as the ones in a DlCameraSettings node. Since that in the context of editing a Super Tool it is impossible to know which camera will be used for rendering, modifying camera settings in DlSettings will affect all cameras in the scene. To define per-camera settings, DlCameraSettings should be used instead.
The Camera attributes.
Shutter Opening Efficiency
Shutter Closing Efficiency
Sets how “efficient” the shutter of the camera is at opening and closing times. ‘1.0’ is maximum efficiency, meaning that the shutter of the camera opens instantaneously, and then closes instantaneously, which is a non-natural shutter. Lower values, such as the default value of ‘0.75’, will simulate slower opening camera shutter and produces softer motion blurs, closer to what is expected in real life cameras.
Lens Aperture
Use Finite Number of Blades
Turning this attribute on allows customization of the aperture shape using the following attributes. This attribute is off by default, which produces a perfectly round aperture.
Number of Blades
The aperture is shaped after a regular polygon; this attribute specifies how many sides this polygon has. This can also been seen as the number of blades of the diaphragm that controls the aperture. The minimum number of blades is 3, which produces triangular out-of-focus highlights.
Rotation
The angle of the rotation to apply on the aperture, in degrees.
Distortion Map
This is a lens distortion map which makes it easier to match a specific live camera.
Camera lens distortion is sometimes done in a post-processing step but this necessitates to render images at a larger resolution, which is wasteful. Using the Distortion Map is the most efficient mean to accomplish this effect and also produces better quality.
F-stop
Specifies the camera aperture.
Focal Length
The len's focal length, in millimeters.
Focal Distance
The distance at which objects in front of the camera will be in focus.
Projection
Projection Type
Several projection types are available. The possible values are detailed in the table below.
Option | Description |
---|---|
Perspective | A perspective camera. |
Othographic | An orthographic camera. |
Cylindrical | The vertical axis uses a perspective projection. The horizontal axis uses a spherical projection. The horizontal field of view is specified by Auxiliary Field of View. |
Fisheye stereopgrahic | A stereographic fisheye projection. Maintains angles. |
Fisheye equidistant | An equidistant fisheye projection. Maintains angular distances. |
Fisheye equisolid | An equisolid angle fisheye projection. Maintains surface relations. |
Fisheye orthographic | An orthographic fisheye projection. Maintains planar illuminance. |
Spherical | A latitude/longitude spherical projection. Implies a 360 degree field of view. |
Auxiliary Field of View
Specifies the horizontal field of view, in degrees, of a Cylindrical projection. This attribute is ignored for the other projection types.
1 Comment
Paolo Berto
Please add the anisotropic bokeh to the lens. It's a popular look always asked in prod.