Here is an overview of the components and concepts behind 3Delight for Maya.

3Delight Render Settings

All rendering options for 3Delight for Maya can be edited in Maya's Render Settings dialog. Since all these options are stored by 3Delight for Maya as attributes, they can be edited in Maya's Attribute Editor as well. These attributes not only defines rendering options (such as sampling, filtering, etc.), they also specify the list of objects to use for rendering. The rendering options are neatly organised into five categories. See The Render Settings.

3Delight Render Pass

Since 3Delight for Maya encapsulated all the options of the Render Settings into what we call Render Pass, it it possible to save and name multiple sets of Render SettingsAlthough it is not necessary to have more than one, having the possibility to define multiple render settings gives increased flexibility in the production pipeline. See The Render Pass.


3Delight Materials

3Delight for Maya comes with a set of handy physically-plausible HyperShade materials.  See Materials and Shaders for a complete description.

3Delight Attributes

3Delight for Maya defines additional attributes on some Maya nodes. See The 3Delight Attributes of Maya Nodes for a complete description. 


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