All implemented Hypershade nodes are located in the $DELIGHT/maya/rsl
directory as human-readable Shading Language header files. These files are used for translating Maya’s Hypershade networks into RenderMan Shading Language equivalents.
It is possible to complement (in case some custom Hypershade nodes are used) or replace this path with a custom one. This can be done by pointing the _3DFM_SL_INCLUDE_PATH
environment variable to the desired path. Several paths can be set in this variable, separated by a colon character. One can use the ‘@
’ character to also search in the default 3Delight For Maya search path. For example
setenv _3DFM_SL_INCLUDE_PATH "/tmp/3delight:@"
will first search for the header files in /tmp/3delight
and then in $DELIGHT/maya/rsl
.