Page tree
Skip to end of metadata
Go to start of metadata

Flakes 3D Texture Shader

This 3D texture shader generates random flakes in tangent space, meant to be used as a normal map. This pattern is also used in Car Paint to generate micro-shading details .


Scale

Defines the size of the flakes.


Randomness

How randomly distributed are the scales.


Density

Defines the proportion of the plane covered by flakes. A 0.5 density means that 50% of the surface is covered by flakes, the other 50% produces no flakes (a vector 0.5 0.5 1.0, in tangent space it has no effect ).


Layers

On how may layers are the flakes distributed. Top layers hide bottom layers.



  • No labels
Write a comment…