Page tree
Skip to end of metadata
Go to start of metadata

Flakes 3D Texture Shader

This 3D texture shader generates random flakes. This pattern is used, for example, to generate micro-shading details in Car Paint.


Defines the size of the scales.


How randomly distributed are the scales.


Defines the proportion of the plane covered by flakes. A 0.5 density means that 50% of the surface is covered by flakes, the other 50% produces no flakes (empty).


On how may layers are the flakes distributed. Top layers hide bottom layers.

  • No labels

1 Comment

  1. Anonymous

    Viagra Kaufen Munchen Cialis 5 Precio tadalafil cialis from india Comprar Cialis Valencia
Write a comment…