Sets the total number of repetition in both U and V directions.
The offset to apply to the UVs in both directions.
This applies a clockwise rotation to entire UV space around (0.5, 0.5) UV coordinate.
Applies an offset to each row of tiles.
When using dlUV along dlTexture to load UDIM files, the only relevant option is UV Set. In that case Frame Mode needs to be changed from Transform UV with Frame to Use Frame as Region.