4.0.54 - Upcoming

4.0.53 - 2016-01-12

4.0.52 - 2015-10-30

4.0.51 - 2015-10-02

4.0.50 - 2015-08-25

4.0.49 - 2015-07-24

  • OpenVDB.
  • Fixed output to Preview window when all the Render Channels are disabled.
  • All the lights are hidden and the raytracing is disabled when Main Render Channel is not enabled.
  • Display first enabled Render Channel in the Preview window (it was unconditional displaying of Main Render Pass).

4.0.48 - 2015-07-23

  • Added 3Delight Hair material.
  • More detailed profiling.
  • No Linux support anymore.

4.0.45 - 2015-06-04

  • Fixed light visibility in IPR
  • Default SSS Algorithm is Ray-tracing
  • No limit for GI and SSS samples

4.0.43 - 2015-03-12

  • Output rendering progress to stdout
  • Fixed mesh lighting in RIB export
  • Fixed float precision in fog

4.0.41 - 2015-02-21

  • Faster reflections when using multiple bounces.

4.0.40 - 2015-02-13

  • Ignore the Smooth Subdivision Threshold if the object has displacement
  • Don't skip environment map rendering if there are no envmap files
  • Fixed bug when a light can't be changed after user changes Interactive Rendering Type
  • Support for JSON statistics
  • ESC key stops the rendering

4.0.39 - 2015-01-10

4.0.38 - 2015-01-06

  • Fixed depth in deep output with path tracer.

4.0.37 - 2014-12-30

  • Fixed an IPR crash when the user changes visibility of a light
  • Recompile a shader in edit session if a texture projection is changed
  • Improved tiles size in progressive rendering
  • Removed random black lines in progressive rendering
  • Don't render disabled Render Channels
  • Added light category name to the name of AOV in i-display
  • Added support for Volumetric Smoke and Volumetric Shards
  • Added ability to use any shader as a projection of a light source
  • Added Exposure and Gamma controls to the 3Delight Options
  • Fixed 3Delight Glass Attenuation
  • Added support for mesh light

4.0.36

  • Correct interpolation ICE attributes between frames. It allows to render motion blurred ICE strands.
  • Fixed artifacts in sib_color_gradient
  • Fixed wrong frame rendering using negative frames
  • Output ICE attributes in correct order
  • Added the vertex level displacement
  • Reduced noise in non-final passes of progressive rendering.

4.0.32

  • Don't use progressive rendering in batch mode
  • Don't use I-Display in batch mode

4.0.31

  • Added a new parameter "Include i-display in RIB export" that writes i-display to the exported RIB file

4.0.28

  • Fixed a bug in which area lights were shadowing each other.
  • Added an additional UI control for sampling of area lights.
  • i-display can now be used as a frame buffer in a more natural way. The UI is simplified by removing the "Rendering Monitoring" tab in which this capability was exposed. 
  • Optimized scene parsing by not examining nor caching hidden objects.

4.0.27

  • Fixed scene editing problems when using Interactive Preview Rendering.

4.0.26

  • Point light now supports the new area light sampling strategy.
  • Improved speed of Indirect Illumination/GI.
  • Fixed Interactive Preview Rendering when using new area lights.

4.0.25

  • Added support for the new area light sampling strategy. It can be turned on in the preferences window. Area lights always cast shadow. And Area Light samples are controlled with Indirect Illumination samples.

4.0.24

  • Fixed Interactive Preview Rendering update if a visibility flag is changed.

4.0.21

  • i-display can now accept renders with very large resolutions.
  • i-display now correctly support HDRI images (no more clamping or quantization).

4.0.20 - 2014-02-28

  • Fixed a bug which sometimes caused artifacts with area lights.

4.0.19

  • Added 3Delight Sky, an environment shader to render physically correct sky domes.

4.0.13

  • Fixed output of 32-bit float exr.

4.0.12 - 2013-12-17

  • Accelerated ray-tracing of shadow rays.
  • Added a MARI texture reader node.

4.0.11 - 2013-11-20

  • More displacement cracks fixes when using path tracer.

4.0.10 - 2013-11-18

  • Fixed cracks in displacements when using path tracer.

4.0.9 - 2013-11-02

  • Motion Map property is now supported. If there is such a property on a given object, it will be used to render motion blur. If there are many motion map properties, they will be added together to compute the final motion vectors.

4.0.8 - 2013-10-29

  • Improved environment sampling. Noise in sampling has been reduced, espically when sampling specular highlights.
  • Fixed bump mapping quality issues that were visible as noise or speckles when using the path tracer.
  • Improved specular sampling in the 3Delight material (less speckles on reflective surfaces).
  • Fixed environment update issues in the render region.

4.0.7 - 2013-10-19

  • Fixed "light linking" problems with ICE instances (resulted in missing shadows for example).

4.0.5 - 2013-10-14

  • Fixed "freezes" problems with the Preview Window.

4.0.4 - 2013-10-1

  • Fixed scene editing problems when using continuous rendering. Modifying parameters on some materials could affect the wrong scene object.
  • Fixed symbol export issue which created problem on scene open (on Linux version only).
  • Fixed an issue related to the usage of 4 cores in the free quad-core version.

4.0.1 - 2013-9-24

  • Documentation is not part of the package anymore. It is accessible on 3delight.atlassian.net. This includes installation procedure.
  • Free public packages are now able to render with 4 threads.

4.0.0 - 2013-09-23

  • Added a clearer UI to select the type of render 3Delight for Softimage will use in the Render View.

3.1.54 - 2013-09-17

  • Added ray-traced subsurface selection to the UI.
  • Fixed visible “splotches” when using ray-traced subsurface and interactive rendering.

3.1.53 - 2013-09-12

  • Overall subsurface() improvement for the ray-tracing case. This include stability fixes and major performance improvements when using global illumination and many bounces.

3.1.52 - 2013-09-11

3.1.51 - 2013-09-05

3.1.50 - 2013-09-04

3.1.49 - 2013-08-14

  • We now provide a skin shader with 3Delight for Softimage.
  • Memory usage is down 30% when using the path tracer.
  • Motion blurred curves render up to x2 faster.
  • Ray-tracer startup time has been greatly reduced for scenes containing curves and scenes with a very large number of objects (in the millions and more).

3.1.48 - 2013-07-30

  • Progress bar now correctly shows 100% at the end of the render.
  • Fixed a shader compilation bug which broke some shaders (#4701).

3.1.47 - 2013-07-22

  • UI elements has links to online documentation (which is in-progress of being built).
  • Changing the resolution of the view-port now restarts a render when in interactive mode (#4539).
  • Fix progress bar in interfative mode (#4596). Also fixes #4533.

3.1.46 - 2013-06-27

  • Up to x2 acceleration in hair/fur rendering.

3.1.45 - 2013-06-13

  • Fixed crash in previous build.

3.1.44 - 2013-06-12  Crashing Build, do not use

  • Deep Image Output now works even in the path-tracer.
  • Multi-threaded Deep Image Output for much better performance.

3.1.43 - 2013-05-30

  • Adding support for deep EXR files. They are listed as “.dxr” files in the output format lists but the actual extension will be “.exr” since Nuke doesn’t recognize “.dxr” (we can’t use “.exr” for deep data since it is already reserved for normal EXR files).

3.1.42 - 2013-05-27

  • Fixed bug with changing texture of environment shader (#4533)
  • Fixed IPR bug when rotation of a camera was not changing the background
  • Made IPR render more responsive to modifications and fixed a bug where the render would continue in background even when stopped.
  • Simplified render properties UI.

3.1.41 - 2013-05-18

  • Fixed bug with IOR of transparency of standard shaders (#4516)
  • Custom light shaders updates properly in IPR (#4512)

3.1.40 - 2013-05-09

  • Better sampling quality when using progressive render.
  • Less noise in depth of field and ray-trace hider.
  • i-display can now save to jpegs.
  • Better handling of translucent surfaces when used in global illumination (uses less memory).

3.1.39 - 2013-04-26

  • “Continuous rendering” is now enabled by default, no need to use a special option in “settings.txt” (#4483).
  • Fixed bad pixels caused by the 3Delight Material (#4322).
  • Accelerated area light sampling. This means that scenes that contain area lights can render up to 50% faster.

3.1.38 - 2013-04-23

  • Added option “Send all AOVs to i-display” in the Diagnostics tab.
  • Added an “EXR auto crop preference”

3.1.37 - 2013-04-19

  • Fixed interactive rendering when using custom Lights (#4307).

3.1.36 - 2013-04-10

  • Fixed problems of “white spots” appearing when using global illumination (#4375).
  • i-display: multiple selection can now be moved in the thumbnail view.

3.1.35 - 2013-03-14

  • Fixed refresh problems when handling environment shaders.
  • Added the physically plausible 3Delight Material.

3.1.34 - 2013-03-08

  • Removed IBL tab. This functionality is superseded by environment multiple importance sampling.
  • Completely removed everything is related to photon maps. This functionality is superseded by vastly improved path-tracing engine.
  • “Archives and RIB Export” tab is removed. This functionality is superseded by realtime render region.
  • Minor UI changes
  • Always use “accurate” area light sampling for area lights.
  • Ray-Traced Color Bleeding improvements.
  • Reflection/Refraction improvements.

3.1.33 - 2013-02-27

  • Improved sampling of environment maps. Extreme noise reduction in many typical HDR lighting scenarios.
  • Textures which has a .tdl in their name are not converted (new default for texture conversion).
  • New sampling algorithms performs well even with multiple-bounces. For example, a reflection in a mirror will show same amount of noise than a direct camera view.

3.1.32 - 2013-02-24

  • More refresh issues fixes (#4307).

3.1.31 - 2013-02-21

  • Fixing refresh issues when using the relighter (#4307).
  • Fixing subsurface problems when using ray-tracer.

3.1.30 - 2013-02-15

  • Export “hair_id” shader parameter for ICE strands (advanced).

3.1.29 - 2013-02-07

  • Fixed crash.

3.1.28 - 2013-02-06    UNSTABLE

  • Display the pre-pass for global illumination.
  • Stability fixes.

3.1.27 - 2013-01-22

  • Much faster subsurface scattering when combined with global illumination (#3927).

3.1.26 - 2013-01-17

  • Further optimizations in the ray tracer (up to 10% speedups have been observed).
  • Subsurface scattering pre-computation step is an order of magnitude faster if multiple bounce GI is used.

3.1.25 - 2013-01-09

  • Much faster subsurface scattering when using the Raytrace algorithm (#4099).

3.1.24 - 2013-01-07

  • More efficient texture lookups when using global illumination (#3872).

3.1.23 - 2013-01-05

  • Native MARI textures support. If your MARI files are named color1001.tif, color1002.tif, etc ... then put the file name as “colorUDIM.tif” in your file node. No need to load complicated shading networks anymore.

3.1.22 - 2012-12-08

  • Drastically accelerated ray-tracing when combined with motion blur
  • A further 20% acceleration when ray-tracing dense scenes

3.1.21 - 2012-11-29

  • Accelerate ray-tracing of dense polygonal meshes by up to 20%
  • Fixed exr compression issues
  • Avoiding dubious shader recompilations when in IPR mode

3.1.20 - 2012-10-19

  • Corrected texture lookups on objects with UVs outside [0,1] range.

3.1.19 - 2012-10-18

  • Avoided generating invalid file names when converting textures.
  • Solved alpha problem when using background imager.
  • Faster rendering.

3.1.18 - 2012-10-09

  • Sphere particles are much faster to render (including much better startup time).
  • Vastly improved memory consumption of dense polygonal meshes.
  • Fixed self-intersection problems with motion blur and the raytrace hider.
  • Fixed alpha artifacts when using gamma color correction (#3962)

3.1.17 - 2012-09-15

  • A new subsurface algorithm provides much sharper results without sacrificing speed.

3.1.16 - 2012-09-13

  • Token _CAMERA_ is now correctly working with statistics file name (#3953)
  • Solved artifacts appearing on polygons when using the RT hider (#3947)
  • Vastly accelerated subsurface when used with GI (#3962)

3.1.15 - 2012-09-05

  • Better management of texture and shader conversion. Textures are converted only when needed.
  • Added progress bar during Softimage scene transfer to 3Delight (#3911)
  • Better compatibility with Softimage SP1 (fixed several shaders).
  • Occlusion and color bleeding are 10% to 20% faster when using the ray-tracing algorithm.
  • Ray-traced shadows (when using blur) are of higher quality (much less noise) when using the ray-tracing algoriothm (#3937).
  • Area light sampling is faster, we measure up to 10% speed improvement on total render time (#3946).
  • Fixed crashes due to deep ray level (#3939 and #3930).
  • Fixed point-based GI when using the render region (scene was cropped along with the render region during baking phase) (#3771).
  • i-display can now show an image as a background.
  • Shadow maps can now be generated in a specific directory (#3661).

3.1.14 - 2012-08-15

  • The “scale” attribute in the Subsurface properties doesn’t affect misss_* shaders anymore. The scale of these shaders is the one that is considered (#3457).

3.1.13 - 2012-08-07

  • Added search paths for procedurals (this is mainly useful to import Massive agents into Softimage using 3Delight).

3.1.12 - 2012-08-04

  • Improved arealight sampling in both speed and quality (especially when using the RT hider).

3.1.11 - 2012-07-27

Features

  • Improved GI speed, when used with reflections and refractions (speedups of up to 500% have been observed).
  • Improved noise levels when using GI and the Raytrace “hider”.

3.1.10 - 2012-05-15

Features

  • Timings in statistics now properly work in multi-threading.
  • Added a CAMERA tag that can be resolved in file names.

3.1.9 - 2012-04-30

  • Fixed version number problem in previous package.

3.1.8 - 2012-04-28

  • Fixed a memory leak.

3.1.7 - 2012-04-13 (DO NOT USE)

  • Accelerated ray-tracing of curves. Curves with many segments ray-trace twice as fast.

3.1.6 - 2012-04-12 (DO NOT USE)

Features

  • Fixed degradation of multi-threading performance with very dense scenes (such as scenes containing hair and fur).

3.1.5 - 2012-03-28

Features

  • Fur/Hair intensive render use 25% less memory.
  • Camera interest can be used in as the focal distance in depth of field parameters.

Shaders

  • added mib_color_alpha shader.

3.1.4 - 2012-03-06

Features

  • Subdivision surfaces take less memory and render faster.
  • Improved multi-threading of texture and point-clouds access.

Fixes

  • Fixed bug when Shadow Caster Switch dosent work properly with the shadow shader (#3437).
  • Fixed a problem when using dicing cameras and shadow maps (#3420).

3.1.3 - 2012-02-10

Features

  • Accelerated ray-tracing of curves.

3.1.2 - 2012-01-25

Features

  • Diffuse and specular intensity multipliers of light are animatable and not limited to 0-1 (#3481).

Fixes

  • 3DFS Light properties can now be animated (#3480).
  • Fixed sub-samples properties of lights.
  • Fixed ambient in misss shaders, it wasn’t overridden by scene ambience.
  • Fixed point-based occlusion and GI on transparent objects. Transparent objects will now let light pass as they should.

3.1.1 - 2012-01-23

Features

  • Hugely accelerated baking stage. Speedups can reach 400% on multi-core machines.
  • Ability to use presets in co-shaders using shader annotations.
  • Add a lightsource property to multiply diffuse and specular intensity (#3453).

Fixes

  • Fixed AOVs. Basically, compositiing the standard AOVs together will lead to the correct “beauty” image.

3.1.0 - 2011-12-22

Features

  • Improved render start up time: first rendered pixels can appear up to 50% faster than in previous versions.
  • Improved multi-threading performance of texture mapping. Renders can run up to 50% faster when a large number of cores and textures are used.
  • Marginally improved the speed of point-based global illumination (up tp 3%).
  • Removed the control for occlusion GI algorithm. Both color bleed and occlusion are now controlled using a single UI element.
  • Depth Of Field aperture controls are grayed when polygonal aperture is disabled (UI improvement).
  • Co-shaders loaded into the render tree can now define how their parameters are displayed in Softimage.
  • ‘ApertureNumberOfBlades’ and ‘ApertureRotation’ are now animatable (#3389).
  • Improved point-based global illumination speed when using bump-maps.

Fixes

  • Fixed PNG output (#3062).
  • Fixed crash in shader compound (#3406).

Shaders

  • Improved shader compatibiliy with Softimage 2012. This affects the following shaders: simple_aniward, simple_blinn, simple_cooktorr, simple_phong.

3.0.21 - 2011-12-02

Features

  • Added aperture control for depth of field. Users can now specify polygonal apertures (by specifying the number of blades in the aperture).
  • Motion blur performance when coupled with ray-tracing has been greatly improved. On some of our scenes, we reached a 500% render time improvement.
  • Shadow map properties are no more: they have been moved to light properties for a more fine-grained control.

3.0.20 - 2011-11-26

Changes

  • sdlImport script command renamed to RendermanShaderImport.
  • Removed “Max Ray Depth”. It is computed using max specular and max diffuse depth. (#3186)
  • Fixed instability in 3.0.19 package.

3.0.19 - 2011-11-23 (UNSTABLE)

Features

  • sdlImport is easier to use and can now present parameters with nicer UI.
  • Subdivision surfaces take halve the memory compared to previous versions.
  • Added support of anisotropy rotation and texture space parameters in mia_material (#3306).

Changes

  • Default smooth subdivision threshold is now 1.

Shaders

  • Added sib_slide_proj_light shader

3.0.18 - 2011-11-16

Features

  • Added ability to use render tree in a light (#3302).
  • Improved ray-tracing performance when using motion-blur (#3264).

Shaders

  • Added Bionic_Light_lit.

Fixes

  • Fixed crash with “Use Velocity for Frame Interpolation” option.
  • Repaired support for “Instance Master Hidden” visibility flag.

3.0.17 - 2011-11-04

Fixes

  • ICE Particles orientation was fixed for Softimage 2012.
  • Better texture management when re-rendering a region.

3.0.16 - 2011-11-1

Features

  • Global ray-tracing optimizations. Occlusion renders are up to 10% faster.
  • Ray-traced shadows on hair are 200% faster.
  • Multi-threading performance improvement. This is especially visible on shadow map renders.
  • Adding a GI shading rate multiplier object property. This allows for finer control on GI quality. Particularly useful for hair.
  • Point-based algorithm produces deeper shadows, closer to what ray-tracing would achieve.

Shaders

  • Added sib_color_to_boolean shader.

Fixes

  • Environment shaders are now fixed.

3.0.15 - 2011-09-27

Features

  • Added ability to cast photons from environments.
  • mia_material emulates soft reflections using Point-Based indirectdiffuse like MR

3.0.14 - 2011-09-23

Features/

  • Accelerated ray-tracing when combined with subsurface scattering.
  • Accelerated ray-tracing when combined with displacements. This can lead to dramatic accelerations.
  • Accelerated environment lookups.
  • Added ability to cast photons from environments (Issue #3162)

Bugs

  • Fixed new properties propagation to old scenes.

3.0.13 - 2011-09-02

Features

  • Removed the “final gather” label. The same effect is achieved by using ray-tracing and enabling photon mapping. Old scenes will automatically be translated to use this new naming.
  • Added ability to to use photon-mapping for mutiple-bounce point-based global illumination.
  • Adding a separate control for diffuse and specular ray depth. This can dramatically affect ray-tracing speed.
  • Improved performance of shadow rays.
  • Improved performance of area light sampling.
  • Adding support for “half” floats for EXR display driver.
  • Fixed rendering of displcements when using RenderMaps.
  • Improved performance of the baking stage when using point-based global illumination.

Shaders

  • Fixed si_toon shader for Softimage 2012.
  • Fixed a “grid” artifact when using glossy reflections.
  • Fixed phong shader when using texturable “Reflect Glossy” port.

3.0.12 - 2011-08-02

Features

  • Improved ray-traced displacements speed.

Bug Fixes

  • Fixed glossy reflections: the grid pattern seen on blurred reflections is gone.

Documentation

  • Documented our support of RenderMaps.

3.0.11 - 2011-07-20

Features

  • Added support for global illumination visibility flags.

3.0.10 - 2011-07-18

Features

  • EXR multi-channel write support. No need to install EXR libraries.
  • Adding finer control on how shading is performed for multi-segment motion-blur: per-frame or per-segment. Setting this option to “per-frame” can improve rendering times substantially without affecting image quality.
  • Motion blur property can now be specified per-object.
  • Clipping planes can bow be hidden

Fixes

  • Fixing ambiance property behaviour in some shaders.
  • Blinn shader lost its specular component, fixed.
  • Particle orientation was wrong in 2012, fixed.

3.0.9 - 2011-06-15

  • New optimizations will will have a 10-20% speed impact on overall rendering speed (only 64 bits platforms).
  • Added support for reading of PNG textures.
  • Fixed compound traversals for bump mapping port.
  • Fixed misss* shaders to work with point-based GI.

Shaders

  • Added basic support for the ray-switch node (sib_color_rayswitch and mip_rayswitch). “Transparent”, “Refraction” and “Environment” are still unsupported.
  • Blinn shaders now behaves as the MR one.
  • Fixed sib_*_switch nodes. They now behave as MR.

3.0.8 - 2011-05-18

Features

  • Added ability to assign/edit 3Delight properties of several selected objects
  • Color bleeding now affects hair.

Bug Fixes

  • Fixed lookup shaders to work with weightmaps
  • RT color bleeding was not working with Final Gather and mia_material. Fixed.
  • Better handling of transparency in shaders. Previously, some surfaces could never be completely transparent (clamped to 99.99% transparency).
  • Fixed mix8 and mix2 shader nodes.

3.0.7 - 2011-04-23

Features

  • Point-base GI is now correctly affected by environments.

Bug Fixes

  • Fixed a bug in point-based algorithms.
  • Physical sky/sun shader was not rendering properly in SI 2011 and 2012. Fixed.

3.0.6 - 2011-04-17

Features

  • Added support for Render Maps. For now, only main color is supported and only export format is TIFF.
  • New point-based algorithm delivers higher quality occlusion and global illumination.

Bug Fixes

  • Fixed update of custom preferences.

Shaders

  • Fixed texture layers.

3.0.5 - 2011-04-11

Features

  • Added ability to use custom SL file location for render nodes.
  • Added “Shader Nodes Paths” parameter to 3delight preferences.
  • UVW transformations are now working.
  • New “Export Object” parameters in 3Delight custom preferences.

Bug fixes

  • sib_color_8mix in Softimage 2011
  • mia_material specular
  • incidence shader in Softimage 2011
  • sib_color_gradient

3.0.4 - 2011-03-17

Shaders

  • map_lookup_scalar and map_lookup_color.
  • mia_material* has improved reflection/refraction controls.

Bug Fixes

  • Density falloff in ICE particles was off. Now behaves as in MR.
  • Fixed crash bug in ICE volumes.
  • Fixed shader Layers bug in SI 2011.

3.0.3 - 2011-02-16

Features

  • Ability to use co-shaders in the Render Tree using a special Softimage command.
  • Improving ICE rendering (more closely matches Mental Ray renders).

Bug Fixes

  • Fixed misss_* compilation problems with Softimage 2011.

3.0.2 - 2011-02-02

Features

  • Accelerated ICE volumes rendering by about 10%.

Bug Fixes

  • Fixed Linux crash (always crashed on second render).

3.0.1 - 2011-02-01

Bug Fixes

  • Fixed broken license server in 2.0.70.
  • Fixed broken properties (hit mode, ray tracing and CSG)
  • Fixed free version crashes.

2.0.70 - 2011-01-28

Features

  • Moved the subdivision threshold to the Quality property page.
  • Moved some global properties into a newly created preference page.
  • Accelerated ICE volumes rendering by up to 30%.

Bug Fixes

  • Fixed Object Labels output channel.
  • Fixed Pixel Coverage output channel.

2.0.69 - 2011-01-24

Bug Fixes

  • Fixed final gathering. Was broken with scenes that are extremely large in scale.
  • Improved support for use of stand-ins with motion blur.

2.0.68 - 2011-01-18

Features

  • Added “Smooth Subdivision Threshold” option.

Bug fixes

  • Fixed the license server which was broken since 2.0.66.

2.0.67 - 2011-01-14

Features

  • Enabled stand-ins to work when motion blur is enabled.

Bug fixes

  • Fixed support for ICE attribute ShapeSizeAbsolute.

2.0.66 - 2011-01-12

Features

  • Added _hair_id parameter for curves generated by ICE strands.

Bug fixes

  • Fixed incorrect ICE particle orientation in Softimage 2011.5.

Shaders

  • Improved diffuse and specular model in mi_car_paint_phen.
  • Added support for Softimage 2011 version of mi_car_paint, mi_metallic_paint, mia_material, misss_fast_shader and misss_skin_specular.
  • Added new Softimage 2011 shaders mia_material_x, mib_glossy_reflection, mib_glossy_refraction, mib_illum_blinn, mib_illum_cooktorr, mib_illum_lambert and mib_illum_phong.

2.0.65 - unreleased

Bug fixes

  • Fixed a crash with overrides of shader parameters in Softimage 2011.5.
  • Fixed texture projections for hair and NURBS which were broken in 2.0.63.

2.0.64 - 2010-12-16

Features

  • Added option “Use Velocity for Frame Interpolation” for motion blur on ICE particles.
  • Abandoned the Studio and Artist editions : all features are always available.

Bug fixes

  • Fixed 3D textures which were broken in 2.0.63.

Shaders

  • Added sib_diffuse_reflection and sib_diffuse_refraction_phen.

2.0.63 - 2010-11-29

Features

  • Added support for ICE attribute ShapeSizeAbsolute.

Bug fixes

  • Repaired texture projection wrapping mode.

Shaders

  • Fixed a hair shading bug.
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