Powerful Rendering Engine
Supporting both path-tracing and REYES algorithms. Path-tracing allows for real time modifications of the camera, the lights and the materials.
Fast Indirect Illumination and HDRI
A novel two-pass algorithm allows for efficient rendering multi-bounce indirect illumination. Environment sampling (HDRI) works well even with the very high dynamic range data without the need to blur the environment maps.
Motion Blur and Depth of Field
Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight for Softimage is fast. Depth of field is fully supported and simulates a realistic camera bokeh.
High Quality Anti-Aliasing
Edge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable options. Contrary to other rendering software, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly.
Geometric Displacements
Displacements are efficiently rendered to sub-pixel accuracy.
Subsurface Scattering
Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast. All standard Softimage materials can be used without modification to achieve subsurface scattering effects.
High Quality Fur Rendering
Deep Shadow Map technology provides production grade quality and performance.
Multi-Channel EXR and Deep Output
Ability to output "deep data" as OpenEXR 2.0 files. Compatible with Nuke.
Great care has been taken to ensure a seamless integration with Softimage:
Complete Render Tree support
3Delight for Softimage fully supports Softimage’s render trees (including compounds) and all materials.
ICE Support
Point Clouds and ICE attributes are fully supported and efficiently rendered.
Toon rendering and Inking
All toon shaders are supported and the ink lens shader is also supported. 3Delight for Softimage is able to render beautifully anti-aliased outlines, fast.
Stand-Ins
3Delight for Softimage fully supports stand-ins for efficient rendering of large data sets.
Softimage Properties Compatibility
3Delight for Softimage recognizes all the common rendering properties so that its behavior is as close as possible to Softimage’s internal renderer.
Rich Geometry Support
Support of all Softimage geometry with the added benefit of perfectly smooth rendering of Subdivisions and NURBS (no tessellation or polygonal edges at any detail level).
Geometry | Description |
---|---|
Polygons | All types of polygons are supported. Also, polygonal geometry with a subdivision step greater than 1 will be rendered as a smooth subdivision surface. Edges and vertices tagged as “hard” are rendered properly. |
NURBS | All NURBS surfaces are supported. Trim curves on surfaces are also fully supported and rendered to sub-pixel accuracy. |
Hair | Hair is rendered using 3Delight’s efficient curve primitive. Linear, quadratic and cubic curves are all supported. Hair instancing is fully supported as well. |
Point Clouds | All particle shapes are supported with proper shading. 3Delight for Softimage can take advantage of 3Delight’s lightweight particles to render extremely large clouds of point-shaped particles. |
Curves | 3Delight for Softimage can render Softimage curves of any shape and degree. Curves are smoothed to sub-pixel accuracy. |
Particles | Older (pre-ICE) Softimage particles are also supported. |