This property is a shader assignment UI to connect RenderMan shaders to objects or groups of objects and entirely skip the usual Render tree. The UI is accessible through the Render -> Property -> 3Delight -> RenderMan Shaders menu.

The interface will show differently depending if it's connected to a light or not:

    • If it's connected to a light, the only possibility is to connect a light source shader.
    • If it isn't, the interface shows three tabs that correspond to three RenderMan© shader types: Surface, Displacement and Interior (volume).

After specifying the shader, its parameters will appear in the interface and can then be modified or animated. The Reload button is handy during shader development: it re-reads all shader parameters and rebuilds the interface appropriately. More in Using RenderMan Shaders.

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