Chooses either a base value or an alternative, "switched" value based on the type of the incident ray.
Switched Rays |
|---|
Camera
Diffuse
Subsurface
Refraction
Hair
Volume
Shadow
Those toggles are used to enable or disable the switching behavior of the shader for the corresponding ray type.
Values |
|---|
Base Color
Base Float
Base Integer
Base Closure
Those values are output by the shader when switching is disabled for the incident ray's type.
Switched Color
Switched Float
Switched Integer
Switched Closure
Those values are output by the shader when switching is enabled for the incident ray's type.