The Substance material allows easy look development using Substance Designer textures.

The 3Delight Substance materials renders Substance Designer materials following the Metal-Roughness workflow with specular level control. This workflow is explained in detail in The PBR Guide by Algorithmic - Part 2

Illustration of the Metal-Roughness workflow used by 3Delight Substance material.
(Image from The PBR Guide by Algorithm - Part 2)

Note that material parameters are not meant to be modified by hand, except for the additional parameters listed below.  All main parameters are meant to be plugged into Substance Designer textures. 

Addition Parameters

Edge Tint
The Edge Tint parameter is a complement that allows for more realistic metal effects. The parameter is the same as in the 3Delight Metal material.
Incandescence
Intensity 
Allows for incandescent materials. Substance Designed doesn't output any such channel.
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