Area lights have many additional options. Any geometry
can be selected to act as a mesh light.
Default Shape
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| SFRP:Area Light Default Shape |
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| SFRP:Area Light Default Shape |
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nopanel | true |
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| SFRP:Area Light Light Spread |
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| SFRP:Area Light Light Spread |
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nopanel | true |
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| SFRP:Area Light Normalize Intensity by Area |
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| SFRP:Area Light Normalize Intensity by Area |
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nopanel | true |
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Visible to Primary Rays
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| SFRP:Area Light Visible to Primary Rays |
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| SFRP:Area Light Visible to Primary Rays |
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nopanel | true |
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| SFRP:Area Light Two Sided |
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| SFRP:Area Light Two Sided |
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nopanel | true |
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Select Geometry ...
This powerful 3Delight feature allows using any maya geometry as an area light. Press the Select Geometry ... button to select the geometry (or geometries) that will be part of the mesh light.
The selected geometry will :
- Be parented underneath the original area light. So the transform of the area light will be applied to the selected geometry.
- Be have the area light shader assigned.
- Inherit all the attributes of the area light (exposure, intensity, color, etc).
The following example shows a spring rendered as an area light. Maya scene can be found here.