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Overview

An important paradigm in 3delight for Maya is the Render Pass. Simply put, a Render Pass is a rendering context that encapsulates a list of rendering options and a list (or set) of objects to be rendered. All 3Delight for Maya does is encapsulated all the these options (listed in the The Render Settings window) inside a Render Pass node. It is then possible to create many such nodes and specify and edit the one we want to use for rendering. A single Maya scene can contain any number of such passes. Each one is rendered independently with possibly very different outputs.

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