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  • Path Tracing Global Illumination
  • HDRI Image Based Lighting (IBL)
  • Physically/visually plausible BSDF-based materials
  • Area Lights (including geometric area lights)
  • IPR Re-Lighting
  • Full Linear Workflow out of the box
  • Network Cache for textures and archives
  • UDIM texture support
  • Sub-Pixel Displacement (analytic, no pretessellation), with VDM support (ZBrush, Mudbox)
  • Subdivision Surfaces (analytic, no pretessellation)
  • Powerful scene elements (sets) and image layers AOV systems
  • Multi-Light Output (per-light AOV of any component, of any light path)
  • Multi-Masks Output (output of any object/material masks)
  • EXR Image File Output
  • Deep EXR Image File output
  • Caustics (via Photon Mapping)
  • Ability to choose REYES algorithm (typically for lower pixel complexity projects)
  • Ability to choose Point-Based Global Illumination algorithm (typically for lower pixel complexity projects)
  • Multi-Camera rendering ("Stereo" is the case with 2 cameras), note that in REYES multi-camera rendering comes at a lower rendering cost
  • Antialiased Outline Rendering with per-variable AOV component detection
  •  I-Display: powerful image viewer with multi AOVs, 4K support

The 3DfM plug-in utilisesbenefits from the powerful and unique features of the 3Delight rendering engine:

  • Proprietary higher quality environment sampling
  • Physically/visually plausible BSDF evaluation via the bsdf() and trace() RSL functions, featuring the following BSDFs for direct and indirect lighting:

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