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3Delight for Maya (3DfM) is a fully integrated Maya plug-in that lets you render Maya scenes using the powerful 3Delight rendering core.
A wide support of all native Maya geometry, lighting, shading and FX features is provided, see Limitations for more details on what is currently unsupported.

3DfM is compatible with Maya versions 20112012201320142015 on all 64bit platforms: Mac OS XWindows and Linux.

The plug-in is designed to be easy to use and integrates all the features needed in modern production pipelines:

  • Path Tracing Global Illumination
  • HDRI Image Based Lighting (IBL)
  • Physically/visually plausible BSDF-based materials
  • Area Lights (including geometric area lights)
  • IPR Re-Lighting
  • Full Linear Workflow out of the box
  • Network Cache for textures and archives
  • UDIM texture support
  • Sub-Pixel Displacement (analytic, no pretessellation), with VDM support (ZBrush, Mudbox)
  • Subdivision Surfaces (analytic, no pretessellation)
  • Powerful scene elements (sets) and image layers AOV systems
  • Multi-Light Output (per-light AOV of any component, of any light path)
  • Multi-Masks Output (output of any object/material masks)
  • EXR Image File Output
  • Deep EXR Image File output
  • Caustics (via Photon Mapping)
  • Ability to choose REYES algorithm (typically for lower pixel complexity projects)
  • Ability to choose Point-Based Global Illumination algorithm (typically for lower pixel complexity projects)
  • Multi-Camera rendering ("Stereo" is the case with 2 cameras), note that in REYES multi-camera rendering comes at a lower rendering cost
  • Antialiased Outline Rendering with per-variable AOV component detection
  •  I-Display: powerful image viewer with multi AOVs, 4K support

The plug-in utilises the powerful and unique features of the 3Delight rendering engine:

Proprietary higher quality environment sampling

  • Physically/visually plausible BSDF evaluation via the bsdf() and trace() RSL functions, featuring the following BSDFs for direct and indirect lighting:
uniform
cosine
oren-nayar
blinn
ashikhmin-shirley
cook-torrance
ward
glass-ggx
hair
  • Transformation/Deformation Motion Blur with support for topological changes
  • RSL1.0 / RSL2.0 Shading Language (with fast JIT evaluation)
  • Procedural Geometry / Archives (on demand)
  • Full geometry support, without any tessellation, of higher order geometry such as: subdivision surfacesNURBScurvespointsimplicit surfaces
  • Massive instancing of geometry with tiny impact on memory footprint
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