Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Image Modified

 Matte Object 

When this attribute is on, the attached objects act as a matte holdout. Matte objects are not shaded and behave as if they were completely opaque, hiding any objects behind them, but appear in the image as transparent black pixels. This attribute is off by default.

...

 

ValueDescription
Invisible______

The object is not visible to ray traced rays.

Opaque

The object is visible to ray traced rays; it is considered fully opaque and white.

Primitive Color

The object is visible to ray traced rays; these rays will be affected by the object’s "Color" and "Opacity" attributes in a Geometry Attribute Node (see General).

Shader Color

The most expensive mode: the renderer will evaluate the surface using the attached shader to determine the color and opacity. This is the default option.